Ok didn't know about that, not as bad as I though then. I'd still like the greater control so I don't have to move that overflow around but that's a wish-list type request now I guess. Thanks for taking the time to response :)
HeroicNonsense
Currently you can't see the total cost for a technology but you can see the total number of turns to get the tech. By changing your research output you can actually work out the research cost; i.e. if my output is 20 rpt and the time it takes to research a technology is 4 turns and I keep upping my output till it hurts 30 and the turns to complete drops to 3 I now know the cost is 90. Seeing as this is deducible, why not show research cost? This would allow people to calculate how
So far as I know, completing an enhancement with extra resources has no advantage. By this I mean if I'm building a factory which costs 30 manufacturing points, building it in 3 turns at 10 points per turn is the same as building it at 14 points a turn for 3 turns, the extra 12 points is wasted (and would have been better spent on research say). It's possible to solve this by setting the percentage on manufacturing to the correct amount so that it's exactly 10, however, it