Ah, thanks! I clearly missed your post when I was looking around.
snarfo67
I haven't seen this mentioned elsewhere yet, so I thought I'd drop in my pennies. When adding items to a planet's queue and I'm approaching the limit of free hexes to build on I generally plunk down the few items I want to build and tack on a focus at the end of the list so the planet doesn't pop up to bug me later for production. Since 1.9 though if I add items to the queue it will not let me add a focus at the end. To do the focus I need to do the focus item firs
Yeah, I just keep the wheel over to research until I quickly get the essentials I want. I forgot to include the Ideology stuff--- I get Affinity and whatever the big hand structure is called on the Malevolent line (the thing that improves morale and generates ideology points). I usually don't bother with the Neutral lines at all unless I'm doing one of the largest map sizes. I haven't changed things up since the 1.9 update so that's a good idea--- I'll leav
I'd be curious to hear how other people start their games out. I've settled into the same pattern (playing the original Terrans): On the first turn I set the research/income/manufacturing to 100% research and research Interstellar travel followed by its +1 movement enhancement, Planetary Improvement, Xeno Industrialization, Universal Translator, and Xeno Commerce (not always in that order, but that's the general block of early techs I want asap). After that I usually shift
Ticket submitted with save. It looks like something goes wonky with the Helmder merc, though I have the weapon drift issue with Titans on many games--- the lasers will flash and then I can see the kinetic weapon drift across the screen off the edge of the map.
I'm really liking the 1.7 beta features overall. Just a few quick issues to note. 1. It's been said before, but with the automatic constructor queues getting VERY lengthy in late game there really needs to be a 'move to top' option in the queue window. Ideally the window would also support multi-select so you could add several ships, select them all, and then move them to the top of the queue. 2. Hopefully there's a way to keep the game speed high when the
Strongly seconded :-)
Playing a small map with 2 major races. Last turn I used the Benevolent ideology ability to take possession of all starbases and planets in my ZoC which allowed me to capture the 2 minor races. Next turn I rearranged shipyard sponsors, adjusted my new planets a little, etc. When I hit next turn the game exited to the desktop without errors. I happen to have saved my game right after I messed with the planets and stuff if any devs want to look at it...
Some things that have been mentioned, but still biggies for me: 1. Tech tree queues 2. Auto-updating ship designs in the construction queue 3. Centering some UI elements in the tech selection screen. I play on a 40" 4k monitor with the small UI and it's just a long way from 'choose new tech' to the upper left to pick a new tech :-) 4. Likewise another 4k suggestion: It would be nice to change the threshold where ships, planets, and other objects go
The sound flakes out on me intermittently on a long game as well. Nothing mission-critical, but apparently it's more than just me :-P
A couple issues running the current patch: I got a stuck 'Idle Ship' when my colony ship landed on a planet. The ship icon and the planet icon overlapped and stuck. Never got the colonize world dialog. Once in a while anomalies are mis-labeled--- a mouseover says capsule, junk, etc., but when I go to it it says something else and will not let me plunder it regardless.
Yuck. Good info, but I think I'll wait on a patch fix rollout. It's interesting to play a bit with a handicap like this though it does tend to homogenize usable fleet configurations.
Yeah, I have odd audio dropouts periodically--- the clicks and bloops in the interface will suddenly go silent and then several turns later they come back fora while... and go out again. Not as inconvenient as only having point defenses for defense abilities, though!
Hopefully they snuck in a fix for defensive systems always becoming point defenses, too...
Same. Also, 'miniaturization' is misspelled in the tech trees as 'miniturization'. Less catastrophic, I know :-P
I never bought a Stardock game before now, but GalCiv 3 had my interest so I've been lurking in the forums and checking out reviews. Reading the excellent polite dev smackdown responses to some posts has tipped me over the edge. It's clear that the devs here are passionate about their products and are aggressively supporting the game after it's been set free into the wild. That, to me, is more important than shipping a 100% perfect game because I understand that games of this comp