TheBloody-Nine

TheBloody-Nine

Joined Member # 6420442
4 Posts 9 Replies 505 Reputation

[quote who="Kyoss79" reply="8" id="3555699"] The AI is plain retarded and has serious issues - keeping up with the tech race - utilizing their planets - and defending their important planets I mean, there's no need for exploits. [/quote] Can confirm, atleast on challenging. The start was more or less balanced. I didn't use any obvious exploits like turning 3 constructers into colonizers just making t

26 Replies 95,471 Views

[quote who="PoppaGeee" reply="3" id="3554877"] I would like to add my two cents worth. I would also add: 1) Alphabetical sort features for ships, planets and bases. If it's there, I ain't finding it. Trying to find a particular planet or ship can be trying sometimes. 4) Clicking on a planet in the gov screen and having the map center on the location. Again if it's there I ain't gettiing it. This game does have a lot of qualities superior t

34 Replies 160,457 Views

[quote] They are just trying to piss you off. Ignore them. [/quote] It is probably supposed to be funny. But it get's old really fast. I get that every few turns. [quote] Why are some/(all)? diplomacy actions linked to pretty far research project? 350 turns in I cannot form Alliances with most of the races? Yes I can always gift them the tech but that is not the point. I want alliances and other stuff early on not wait til

2 Replies 11,637 Views

At the moment the only thing what the A.I. does either beg for stuff or try to coerce you to do something. Most of the time it is the first interaction I get with them. Why are they even talking to me? And what is almost worse is that they never follow through and that they often don't even have the means to do so. In my last game I had 7000 FP and a 200 FP race tells me I have a puny empire and should give them something? What kind of bad joke is this? Why are some/(all)? diploma

2 Replies 11,637 Views

What are your favorite playstyles and do you have any suggestions for a challenging galaxy setting? In game like these I usually go for the Research rush but I decided to try something different. I played a normal difficulty game with 15 normal enemies in an excessive galaxy. Most of the settings were untouched - so occasional, apart from habitable planets which I set to uncommon.I wanted to focus on trade and tourism as much as possible but found out that is pretty muc

5 Replies 20,842 Views

In my last game I found out that you can actually only upgrade one tile per round no matter how much overlay manufacturing you have i.e it costs 100 but you have 500 or more. Is this working as intended? Doesn't make a lot of sense in my opinion. When I actually have a manufacturing planet I want to benefit from it and not wait 20 turns for an upgrade round instead of like 2-3. I think I saw similar behaviour in research: Late game when you have more than 10000 points it s

1 Replies 10,126 Views

Yes, sounds exactly what I had. Thanks a lot Publius. A bit weird though that such a bug made it through the Beta. I cannot be the first person whose AI reached over 5000? Or maybe everyone else curbstomps them earlier :-D. I never played galciv before though but DW:U quite a bit. Was still pissed when my game was suddenly over. Well, I am starting over then! Thanks again mate!

5 Replies 22,087 Views

Hi Guys, I just played my first longer game (singleplayer) which more or less ended abruptly to an unexpected defeat of the leader. I was playing in an immense galaxy with about 11 other parties on normal where I was in place 3 and at war with 2. I was first in Tech and Treasury , 2nd in Economy and 3rd in everything else (well at least on the diplomacy screen , I think unknown races are not included?). The war itself was pretty uneventful and have my doubts tha

5 Replies 22,087 Views