If you need alot of fun and challenge try [MOD] Insane-Abundant Balance Mod - you will see funny and challenge game party... try on high lvl.
niebieski
Iridian (or what this nation name) Colonize planet insane fast... turn 42 Iridium corporation got 23 colonies and 91 ship - 23 colony ship and rest military ship -, durantium -62, 1300 gross (every turn more). Rest nation are not so hard but still they got alot of ship. Second nation Drengien got 20 colonies and 23 ship (second military power). Game is hard but little unbalance... so many colonies, ship and still gross inc. I got 29 colonies 6 ship and -209 gross inc. b
Use Insane-Abundant Balance Mod mod and you will see how fast AI colonize planet, how many ship they create and still got alot of cash :) I play on suicidal but on tough difficulty AI still got insane speed. Maybe little too much ship and planet but game with that addon is HARD. AI got shipyard on all planet and create 1 colony sh
Speed of AI build colony and ship are insane :) ... game much harder but it's still insane how many ship, planet and still gross inc to AI
In game are some One per Player building. They give global bonus or only planet where they created?
Ty for answer... so tourism ON, tourism buldings off.
My play style just leave tourism off to later part game. I just create on planet 11 or less (most game insane map) only market, put 100% inc. What is better market or tourism as cash inc?? Tourism is depending on Influence - more inf = more tourist??
3 constructor i always upgrade to colonizer. For me this work fine... if i got good map and 3 planet close to each other and my shipyard can catch 3 planet i create another place where i build colony ship, build couple factory (0 research) some food + hospital and i can send 2 colony per turn 1 from homeworld and 1 from my 3 planet (this work for me only on insane map, i love insane map). How many players so many tactic.
when i start play GC III i use this guide http://steamcommunity.com/sharedfiles/filedetails/?id=438892333 . This learn me alot about good start.
Perhaps your soldiers discover some clone bay... or maybe they discover some cryogenic capsule... who know... only devs can answer for this question... ohhhh i know, your soldier freed prisoners and they all decide to attache to your nation. Sorry for my grammar
So don't use this "bug". Game got alot of bug and other problems... just don't use them...
[quote quoting="post"] Hi Stardock team, .............. Also, a bit of a concern with [Large Empire penalty] on approval rate. Currently I’m still testing but, my empire has like 200+ colonies, and this is giving me a MASSIVE -44 Approval points. A stadium gives you +6 approval rate. This means you need like 8 stadiums minimum just to balance out the disapproval. This means planet
Yea i know this exploit/bug. Anyone can see on youtube (galactic civilization III exploit) but for me this is cheating and i don;t use.
[quote who="Magnumaniac" reply="7" id="3555688"] 217 colonies by turn 35 - Gigantic, spiral, abundant everything, suicidal, 10 AI. Yep, there are much worse exploits than the above posts suggest. [e digicons]:dur:[/e] [/quote] For that you need use debug console (click ` ) then " help " (all commend) and it's cheat :) but you can alway use console command "fow" and you see full map and don't get "cheater". Tact
What is Raw Production?? Bonus from planet like 5% to manufactury, tourism, food... ?? Sooo if you going for war the population has some meaning or not realy and colony with 10 pop will be produce same fast like 20pop??
What give population ?? Maybe stiupid question but... more population = more production/gross?? It's any optimal planet population number??
You got right. I try now game and use advice from you and on begining it's slooow like hell but later... explode production.
I don't know how to play as synthetic. On normal difficult it's ok but when i change mostly time i lose game. Mostly time i play expansion or diplomacy but when i play as sythetic expansion colony is not realy good becaus you need build assembly to produce ppl and on begining game it's expensive. Most of my colony look: factory x2, xeno farm and hospital but when i play synthetic don;t know how to start good colony to fast increase population and build more colony ship. An
yea... now i see... PPP no longer give inc... heh :)
How you build city to generate gross ?? I create city where i build 5-6 Promethion Pleasure Park and build couple market center (later build other bulding when discover). City generate me 200+ gross inc per turn but to build Promethion you need Promethion. Got my own fraction where i got -2 to trade inc. What you build to generate gross inc??
Hello What technology i need to start trade with other nation?? Or how... got some Diplomacy and Commerce tech, trade licence, ship but only can send to my colonies or starbase.
Hello Anyone can share save game from middle or end play?? I just wanna see how you build colonies.