My english isn't my native language, but planetary invasion visual screens visualised seems to have been neglectified.
galactoid123
At the rate in which computers are becoming exponentially more powerful, do you all think there will come a day when, by Galciv 5, that we can have 512 million opponents all at once together with 1 billion stars in a galaxy? That would approach reality :)
Exactly, just my own sentiments as well. A solution to this, is like in Galciv II, have an auto-governor AI.
While it is fun and all to actually tweak every single detail down to the last bit of micro-management, it can get extremely repetitive and tedious when playing on an immense map, where there will be like 200+ planets to take care of. We need an auto-govern AI to free us from this task, so that we may focus on more important matters, like military conquest and so on.
Is there a file that I can edit to mod this?
It is interesting to see that many people are still getting crashes in this game. Hopefully the devs will be able to fix this. I am confident that they can. But what if, I wonder, that they couldn't?
Steam reviews of Galciv III have fallen, but let us not lose hope, for there are ways to make this an even better game to regain the hopes of gamers! Here are my suggestions: 1) Planetary Invasion RTS mode: Instead of simply making planetary invasion rather dull with a single select screen as it is right now, I suggest that it is possible to turn every instance of planetary invasion into a full-fledged RTS. Each hex on the planetary map will have its own "campaign mission" to
There is one word, and only one word that can describe the nature of the campaign: TERROR That's right, the campaign is terrible (terrifying? did I misuse this word wrongly?) for many reasons: 1) Many of the goods races have been destroyed utterly by the Drengin: Torans, Drath, Arceans, Korx ... all farmed for food by the Drengin. Extreme TERROR. 2) When the Terrans returned on maps 2 and 3, all of the races have turned against the Terrans, forsaking
I just played a 100+ opponent map on excessive map size, and it started crashing at turn 100. However, I checked the RAM usage on task manager, and it was only 3.4GB. Will getting more RAM actually help alleviate the crashes?
I have an i5-3570K, 8GB RAM, and R9-270X 2GB. I just tried playing 100+ (near max) civs on excessive map size (second largest map setting) with abundant minor civs. By turn 90, the map was no longer stable and playable, as it would crash from the following: 1) Twice crashed - when I was deleting buildings to reconstruct new stuff 2) Once when the turn ended. I'm no