[quote who="Arumba" reply="16" id="3555082"] So two armor mods that add up to 10 wouldn't be as good as a single mod that provides 10 damage, simply because you can't roll as high on the two smaller rolls? [/quote] I Believe the diference is: if you have 1 armor on 10 points, when it gets to 0, it's over. When you have 2, one will take damage and be reduced to lower than 10, then the other will be used untill it lowers to below the first armor current points,
NotAnUser
man... look at the date of the previous entry...
I wonder how can a pack of High Explosive Missles be lighter than a mag of Dense Core Light Cover Bullets (for bullets the important part is the speed you shoot it, not the mass as for the missle explosives). I really think they are swaped, and that unswaping them would make kinectics way more attractive while not actually making missles unatractive, considering their massive firepower (you only need to hit once, and the damage will cover for it's low RoF and weight)
[quote who="Avatar137" reply="100" id="3553631"] Huh? I'm not really sure what you're asking for. You do know that you can change any star/planet name you want at any time within the game, whether it's within your ZOC or not. You can either do it from the Governing tab/screen (if it's your planet) or just highlight the star/planet in question and then in the lower left click on the name and a pop-up window will come up where you can type in what you want. [/quote]<br
check your race bonus as well as your enemys, you may be loosing due to an 'agile' / 'precise' bonus or penalty from the fighting factions
[quote who="BIF" reply="6" id="3554482"] I see now. Thank you all for the help! Edit: But now that I think about it, why not have options for housing? [/quote] if you look at Earth map you will see that each 'tile' is a 'continent size country' on it's own, (europe have around 3 tiles and US 1 with some room for improvement), imagine that area full of houses... and not much more. The constructions are probably the main income sou
[quote who="ChaosGuy" reply="1" id="3554123"] Not sure either, but as you note, from the math it's most likely that 0% defense. Which could make sense-- as having 8.3 million people who are willing to fight but have no stored weapons to do so versus 5.2 million well armed soldiers is very likely only going to end one way. Still, probably needs to be tweaked in that even though they wouldn't win, the civvies could still cause a decent amount of casualties. [/quote
[quote who="Publius of NV" reply="4" id="3554521"] I don't know if it would affect their aggressiveness, but it might explain the large fleets - if the minors had researched some logistics techs they could have put the fleets together legitimately, but then lost their logistics bonuses when converted to pirates. [/quote] which could be the reason they do not move? there are more ships than they can control in that fleet, if attacked they will still fight for their lives, bu
maybe the pirates already stole whatever they wanted and moved away from the graveyard?
Great, but still waiting for 'rename star' button within ZOC, same for dead planets (allows for greater immersion for those who care about it, doesn't change anything to those who don't)
I just can't understand how a huge missle capable of exploding a space ship occupy less space/mass than the bullets from kcinectic weapons. Every time I look at it all I can conclude is that kinectic and missle mass are swapped in all tiers. If it is, than kinectic would be a good choice once it's fixed (once again, supposing it actually is swapped)