Go4Celerity

Go4Celerity

Joined Last seen Member # 6416596
7 Posts 497 Replies 812 Reputation

Banned for submitting to a sobriety test. (The blue boys can't give you one, even at a DUI checkpoint without first demonstrating probable cause here in the land of the deluded into believing they're free.)

26,025 Replies 40,504,943 Views

Banned because any dike will spill over after being subjected to a double entry.

26,025 Replies 40,504,943 Views

Band for not being a proud card-carrying member of the Centre for Americanized Spelling of the English language.

26,025 Replies 40,504,943 Views

There's a lot of PopulationtoProductionExponent between the current 1.0 and the earlier 0.5. Why not nerf it back down, but not so cripplingly far, so that there is a production falloff with ever increasing populations. This value was nerfed because there was a problem- farms were king. Then you add cities, and the crippling effect of this parameter set at 0.5 made them hardly worth the trouble. If the game mechanics have crashed, then treat them like you would

299 Replies 1,809,077 Views

[quote who="admiralWillyWilber" reply="43" id="3691586"] Quoting Go4Celerity, reply 30 Nice, but these aren't the updates I'm looking for. A toggle to globally disable auto-upgrading of improvements is at top of my list. Would probably be wise (and a huge boost to the AI) to drop the DefaultShipPopula

65 Replies 186,061 Views

Banned for making a failed fashion statement with bootsie costume jewelry and calling it "bling".

26,025 Replies 40,504,943 Views

Fix the default ship population. At 2.5 the AI is tossing half it's raw production into space with it's 1st colony ship. At base growth rates it will take the homeworld 25 turns to recover while the colony founded by the ship maxes it's raw production in 5 turns. This must be terribly crippling to the AI's early game. I don't like the old or the new population to production schemes. I mod it to 0.92 and it feels right. (2 cents here) Armor seems underpo

299 Replies 1,809,077 Views

Banned for finding a way to fit Kim Kardashian's big, fat arse into a one line sentence.

26,025 Replies 40,504,943 Views

Banned for not broasting your potatoes, needs that grease, yummy, yummy, yummy grease.

26,025 Replies 40,504,943 Views

[quote who="DivineWrath" reply="6" id="3691206"] In my experience, Promethion is incredibly rare. At least, that is my base game experience. I'd be lucky if I found more than 1 resource on the map. Many times there were none. Same with Thulium; also quite rare. [/quote] answered the same problem here response #9

9 Replies 23,876 Views

Banned for wind breaking so volatile that the wind-breaking appliance has to be derated at altitudes over 2,500 feet. (That's I don't know how many meters, because the metric system is only used by aliens.)

26,025 Replies 40,504,943 Views

Nice, but these aren't the updates I'm looking for. A toggle to globally disable auto-upgrading of improvements is at top of my list. Would probably be wise (and a huge boost to the AI) to drop the DefaultShipPopulation from 2.5 to 1.0 so the AI isn't throwing half its raw production into space with its first colony ship. A few of the old moral boosters, like the economic starbase stuff could certainly come back (nerfed?) with the new new production to pop scheme, if s

65 Replies 186,061 Views

Banned for promoting rainbows, raksashas, and ryzens. (p.s. please burn all your Phish albums, it's a great public service)

26,025 Replies 40,504,943 Views

Banned because Cameros fly with their fiberglass frames that frequently forbode fractures and fragmentations finding fatalities.

26,025 Replies 40,504,943 Views

Banned for: Wearing briefs to a boxing match. Wearing boxers to a briefing. Wearing no undies while briefing a boxer. Contemplating a comeback ban involving the abomination known as boxer-briefs.

26,025 Replies 40,504,943 Views