Banned for submitting to a sobriety test. (The blue boys can't give you one, even at a DUI checkpoint without first demonstrating probable cause here in the land of the deluded into believing they're free.)
Go4Celerity
Banned because any dike will spill over after being subjected to a double entry.
Banned for double-posting a ban.
Banned for hitting on aunt Merriam and asking uncle Webster to watch.
You don't only miss out on potential military production, but, by not rushing a shipyard and colony ship on your first turn you miss out on potential population growth, and thus raw production.
Band for not being a proud card-carrying member of the Centre for Americanized Spelling of the English language.
Banned for spelling color like a limey.
There's a lot of PopulationtoProductionExponent between the current 1.0 and the earlier 0.5. Why not nerf it back down, but not so cripplingly far, so that there is a production falloff with ever increasing populations. This value was nerfed because there was a problem- farms were king. Then you add cities, and the crippling effect of this parameter set at 0.5 made them hardly worth the trouble. If the game mechanics have crashed, then treat them like you would
[quote who="admiralWillyWilber" reply="43" id="3691586"] Quoting Go4Celerity, reply 30 Nice, but these aren't the updates I'm looking for. A toggle to globally disable auto-upgrading of improvements is at top of my list. Would probably be wise (and a huge boost to the AI) to drop the DefaultShipPopula
Banned for denying the three "S"s- slim, stinky, and skank.
Banned for making a failed fashion statement with bootsie costume jewelry and calling it "bling".
Fix the default ship population. At 2.5 the AI is tossing half it's raw production into space with it's 1st colony ship. At base growth rates it will take the homeworld 25 turns to recover while the colony founded by the ship maxes it's raw production in 5 turns. This must be terribly crippling to the AI's early game. I don't like the old or the new population to production schemes. I mod it to 0.92 and it feels right. (2 cents here) Armor seems underpo
Banned for finding a way to fit Kim Kardashian's big, fat arse into a one line sentence.
Banned for not broasting your potatoes, needs that grease, yummy, yummy, yummy grease.
[quote who="DivineWrath" reply="6" id="3691206"] In my experience, Promethion is incredibly rare. At least, that is my base game experience. I'd be lucky if I found more than 1 resource on the map. Many times there were none. Same with Thulium; also quite rare. [/quote] answered the same problem here response #9
Banned for not running fast enough to avoid the fecund odor.
Banned for wind breaking so volatile that the wind-breaking appliance has to be derated at altitudes over 2,500 feet. (That's I don't know how many meters, because the metric system is only used by aliens.)
Nice, but these aren't the updates I'm looking for. A toggle to globally disable auto-upgrading of improvements is at top of my list. Would probably be wise (and a huge boost to the AI) to drop the DefaultShipPopulation from 2.5 to 1.0 so the AI isn't throwing half its raw production into space with its first colony ship. A few of the old moral boosters, like the economic starbase stuff could certainly come back (nerfed?) with the new new production to pop scheme, if s
Banned for charging keyboards twice as much as you charge mice.
Don't the tech defs have aitradeprioriry weights you can tinker with? (on my phone or I'd dive in the files and answer this for you.
Banned for promoting rainbows, raksashas, and ryzens. (p.s. please burn all your Phish albums, it's a great public service)
Banned because Cameros fly with their fiberglass frames that frequently forbode fractures and fragmentations finding fatalities.
Banned for being brainwashed by NPR.
Banned for: Wearing briefs to a boxing match. Wearing boxers to a briefing. Wearing no undies while briefing a boxer. Contemplating a comeback ban involving the abomination known as boxer-briefs.
Banned for tooting your own horn.