Nathan E

Nathan E

Joined Member # 640791
5 Posts 84 Replies 643 Reputation

We need to be able to attack ships and starbases without needing to be at war. Attacking these would just produce a diplomatic hit. Taking a planet militarily would require a war declaration.

11 Replies 5,575 Views

The game could be changed so that declaring war isn't needed for destroying starbases. It would cause a small diplomatic hit only. I think another 4x game uses this mechanic. Starbases being destroyed would add the feel of low level conflict happening all the time. Declaring war would be needed to go after planets. You would want to station ships in a starbase to prevent it from being destroyed. If no stationed ship, then you would have to beef it's defenses and hope f

57 Replies 20,662 Views

The game would be better without having Economic Stimulus, Research Project, Festival and Birthing Subsidies projects. It doesn't make sense to be able to convert factory production into these other things. It also causes factories to be too valuable in comparison to the other building types. Factories are already needed for building upgrades and to produce ships. But wait, they can also churn out money, research, happiness and babies on demand! Also, remove the spa

36 Replies 82,719 Views

[quote quoting="post"] Greetings! Today I would like to ask you guys some questions about strategy games. 1. What specific features of diplomacy do you traditionally like the most? I want you to be as specific as you can be. Which parts of diplomacy from any game do you like the most? What parts do you remember long after playing the most? 2. Looking back, how many turns do your favorite games last? This is important to know the specific number

158 Replies 712,078 Views

I've captured 3 enemy planets in my current v.4 game. They are minimally built and the AI had those planets for quite a long time. One had no manufacturing but some other stuff built. Have another 6 enemy planets in view. They show very poor manufacturing numbers. I'm guessing the AI is brain dead at managing planets. It appears at least minimally effective at using ships.

15 Replies 20,879 Views

I'd rather have the 3 in 1 rounded boxes in the tech tree always be expanded. Found I go back and research all 3. The benefits on each are usually worth it. But you have to expand and then mouse to see the details. The shading on the techs to indicate what is researched and what is not, kinda confusing. Some things look researched but aren't.

3 Replies 1,791 Views

[quote quoting="post"] I hate the "Idle Colony" message, it seems putting something in the queue that can't be built makes it happy. Is there something more productive that can be done? [/quote] Put in one of the four never ending build projects. Then govern that planet, move it's triangle to the edge of the circle on the left or right while keeping the money/happiness where you want it. If its a manufacturing devoted planet, move it'

13 Replies 52,225 Views

[quote who="Blaze of Glory" reply="2" id="3486712"] I believe the OP was referring to the game develops very slowly without much to do in his opinion. [/quote] Yes, exactly. Discovered the hotkey listing. I'm now producing medium size ships moving 7 hexes a turn. 5 to 6 turns to get them to the front line. Everything is taking so long on this large map. 12 hours of playtime on this map so far. Perhaps another 24 hours to win? At 4 hours a day, 6 days

7 Replies 28,039 Views

The game would be better without having Economic Stimulus, Research Project, Festival and Birthing Subsidies projects. Just discovered that if I triangle focus a planet's manufacturing into Research Project, you produce a good amount of research. Having high leveled research buildings does produce more. However, you'll need manufacturing on the planet to build everything in the first place and upgrade the buildings. When you later triangle focus on research. Wel

6 Replies 8,561 Views

I'm playing my first game with .4 on a large map. Wow this is slow game play. Own 12 planets currently and getting tired of hitting the end turn button. Found two neighbors. All the map I can reach is explored. Started building combat ships as they have a few on their front lines. Even after cranking my ship building, still takes 3 turns to build a small, weak combat ship. Then another 7 to 8 turns to get it to my front line. It takes so many turns to get ships across any

7 Replies 28,039 Views

Not to flame you but why are you asking for a non-Steam version? Your asking for Stardock to spend probably significant effort on something that 99% of their users wouldn't utilize.

251 Replies 769,702 Views