WHAT?! You need more reason than finding that class 17 bomb first among all the races?? I guess some people just don't feel the urge. There's something to what you say though. My biggest gripe, since I opened my very first game in GC2 in fact, is the way every player's so damn uniform. So it's not the map that's undi
StellioPaultos
Well said, Taslios . The specialize environment is an ultra-easy fix: just make it give +25% raw to the unspecializing types. That way it's still pretty darn special (only I'd admit to some desire to have it grant a positive net bonus , but they've already compensated this
Yes, redviper37 your own private dystopian future: where everything is virtual and no crude archaic forms of data recording are allowed! #StenoPad, bro. [e digicons]:typo:[/e]
There was a strange behavior with altarian model 58 ship part, on a small ship, in a couple games. It appears oversized when placed, and then changes size when the placed piece is selected. Another probably known bug is that part rotate sometimes fails to distinguish Y and Z axis (same rotation regardless of the dial you use). <span style="font-size: small
One more option can be a drive-disruption effect that slows enemy movement. I think 2-3 tiles' distance should make it balanced. Especially brutal, if you stack a lot of assist-type bonuses, letting your fleet tear the enemies up while they're mired down. You can say that having a secret frequency to tune your own ships' crud will immunize them while having this effect on hostiles.
I have the save, but I'm afraid it won't be all that useful. https://dl.dropboxusercontent.com/u/22639213/Grrrab%20II.GC3Sav it just shows the medal (as I call them) gained, no other indicators you can see. I seem to recall that once I clicked out of ideologies it went directly to choosing new tech as it tends to, when you've finished the one you had been on and then br
Kamamura_CZ , you might like and be really into it or you might find it a mildly diverting waste of time. There is a lot of room for refinement, but also considerable options open, eg player mods. You also have the option, if you're quick, to be able to experiment with and learn about computer software by working on mods yourself. This last pa
This isn't a bug, just something which bugs. An example of a bug would be the interface re-choosing your current science focus if you load the game, then browse to a tech area not containing the tech you were studying. But your solution's got merit. -edit: slight inaccuracy, the interface problem's unrelated to game load. whenever y
Uh. Yeah. I think we can throw real science straight out the window on this aspect of GC3. I think it would have made sense to go at it from the other direction: first figure out growth globally. Then in a separate process you can distribute that growth to the colonies. The population itself has to be the major factor. </span
Hi, it looks like the game stiffed me on a ideology reward (I was playing benevolent Drengi). I had gotten 'educated' which I planned to use towards industrial exploitation, but had to then save 'n go and I remember that it took me partway into xeno slavery, right? But when I came back loaded the game it was back (at what I presume the level had been, but anyway definitely working on industrial exploitation).
Alright, thanks bud. Even got me a screen, in case I'm more dense than how I come off. (Nice :D)
On the list, can the first tab be changed to "All" by god, instead of "Rally Points"? Fyi, my rally points is ALWAYS empty. What am I doing wrong? I feel like such a failure [e digicons]:(O[/e] [e digicons]:'([/e] [e digicons]:'([/e]
Lright, that is something to go on. But by god I'd like to see one area of the game where every bonus applies to net, such that a planet with a 50% building and a 35% building and a 25% planetary bonus would calculate: base * 1.5 * 1.35 * 1.25 /FutureIdea... Meantime, until there is a way to sway tourism either to this planet or that one, tourism b
"Opposing Culture base negative is -2 instead of -1" So I take it that means Diplomacy -2? But does this particularly refer to Ben. vs Mal., or vs Prag as well?
[quote who="WinMonster2" reply="2" id="3589926"] 1) There is always someone watching or tracking what you are doing especially if you are connected to the internet. [/quote] Ehh... there's not that much free time in the world. and if there were, they're welcome to my data if it makes them happy
Before I go spend 80 hrs of my life playing a 120-planet map, is tourism somehow related to influence? I see that planets seem to have identical amounts of that resource, aside from where I experimentally built some bonus buildings... one game I just noticed that when I settled my second world (this was as iridians) my homeworld's purple income just split in 1/2 with the 1/2 going over to the other colony. So my q is, ar
..and then God created nerds, and he saw that they were good! [e digicons]:X[/e]
@ AlLanMandragoran - I haven't implemented it myself but you could attempt arming your colonist with a durantium armor and cannon module. With 2.5x the hps, that should be enough to defend it once vs a single assailer ship. You need weapons tech and a 2 rock mining base per one, but once each settles the resource (2x red) is freed up ag
I think there is not likely to be a sustained intelligent discussion over this topic. It's just too marginal while "awesum planetz" and awesum battlez" are so much more fascinating for having a chat over. Yet opinions abound as you'll have observed. I just don't see anything developing, that's the trouble. PS. seeing that part of the diplomatic report does tick me of
It's interesting to see how diff. people have problems with diff. aspects of a game like this. Me for instance, I have minimal trouble remembering planets when I've got a map (the main view) in front of me, but for the life of me I can't keep my worlds' purposes straight! One trick I've resorted to is mnemonic names, unique phrases that suggest what the planet does, so I can scroll down my list and just see it
Just wanted to see what was in the "Everything else" forum, and... J/k it's always exciting to see people discovering things about 'emselves. I had a chat with some friends that centered around the idea that psychopaths alone can endure (and succeed) as world leaders... Not to mention galactic overlords, right? Though it's curious given that
Heh, google Hell Marys, there's a sampling of images from the game. It's a babe mud-fight set in outer space, so same principle as what you've got already. You might need to dl the game to your android player and screenshot the majority of the contents yourself however. Anyway I support this initiative! [e digicons]k3[/e]
I'd be concerned about offensive sb abuse if not for the speed and about military-defensive abuse if not for the maint. This is a clever thing you've done there Deathwynd! [e digicons]:thumbsup:[/e]
Heeey guys. I just noticed after these couple days' patches that my old games don't load in the balance changes, and such. I sometimes need to go awol for weeks on a game, and don't need lots of changed rules on top of remembering what my civ is doing, when I return. So actually I like that , and think that it'
Um, may I point out that resistance does affect rebellion rates, as mentioned in one of the text tips? I had a planet sit in a 1.6x enemy zone and be at 0% rebellion with (I think) 60% resistance from high approval and a military tech and a mil. academy building I made; lower population worlds rebel at a slower rate, it's a whole formula. So I guess if you periodically export some whiners then you'll keep your world okay. Tot