In_stasis

In_stasis

Joined Member # 6401382
1 Posts 73 Replies 4,280 Reputation

[quote]DisplayIcon: This is the icon it displays beside the name, but as of yet, I haven't really bothered tracking where these .png images are stored, or adding my own, more info on this later. [/quote] These are located in Gfx/Icons/Swatches. This folder structure can be used for a mod in your mod folder and it will work with no compatibility issues, so long as what you name your display icon swatch image is unique. From left to right is primary co

17 Replies 123,096 Views

Thanks Mate! [e digicons]:)[/e] Sorry no updates as yet. Have been doing art work and its not ready yet - animations and a news robot if that becomes an option later. If not then I will make another synthetic race with it.

21 Replies 103,192 Views

As far as I know the dds. file does not replace the png. That's still used on the UI and popup screens where its unaffected by zooming. Following the folder structure of the game, You need to create a "Civilizations" folder in your mods Gfx folder and put you dds. of the same name in there. Of course, the dds. must be saved with "create mip maps" option ticked. Note ; There is a chance that this will do nothing with the currently released version of the game (1.02), as we know man

5 Replies 32,158 Views

Hehe! cool stuff. I was thinking aside from the weariness of his expression, Ol Lord Kona is not in too bad a nick. He doesn't seem to have succumbed to the effects of gravity like many of us older folk. Or is that suit he's wearing helping him out? If so, where can I get one of those suits? [e digicons]:grin:[/e]

49 Replies 254,749 Views

All the vanilla faction foregrounds aren't images, but bk2 movie files. You can use Bink free version to save a movie frame if you want, but it will likely need a bit of editing as the free version doesn't do a perfect job of the transparency.

3 Replies 6,614 Views

Hieght map is not really the right term for these maps, they are normal maps. Nvidia have a plugin for Photoshop that will give you a normal map filter that you can use to make these maps from images like you posted above. Not sure about Gimp. There is some explanation at the Nvidia plugin site that's worth a read too. You will have to make the alpha channel. So;- 1st. Select

12 Replies 38,957 Views

[quote who="Bjusterbaarlik" reply="3" id="3556945"] Take a look at the following files: \Steam\SteamApps\common\Galactic Civilizations III\Gfx\GradientMap.png \Steam\SteamApps\common\Galactic Civilizations III\Gfx\GradientMapLights.png You will find your answers there.[/quote] Yep! OK thanks. So we can make our own gradients, cool! Edit: Nope! doesn't work unless you overwrite the image in the game. &nbsp

5 Replies 8,181 Views

The numbers for the gradients seem to be ID's for pre made pallets. ScrivenerOfLight has made a list of what, roughly the colours are up to 33. here - post #75. Other than that its pot luck trail and error to find a colour your after & there's a chance it may not even exist. There are quite a few similar colours. Also the actual dds. diffuse texture map for the model parts may have to be taken into account. For instan

5 Replies 8,181 Views

Looks good. I would say the Build picture should have a different Hue, so that it is easily seen on the map that it is being built or in the que and not already built. Also the Icon Image only need be 64 x 64. Cheers.!

11 Replies 76,236 Views

Update; added Xitak tech tree. Is very similar to Thalan tech tree but with Unique buildings :- Bivouacs, Formicary & Super Colonies in place of Hives, Gia Theory, and Mother Hives. Not 100% sure what to change value wise for these, to try and keep them balanced. Ideas welcome. Also added bonus's to Extreme colonization Tech similar to what the Yor have that accompanies the adaptable ability trait. <a href="https://dl.dropboxusercontent.com/u/13355037/Xit

21 Replies 103,192 Views

Here's mine Xitak Commune Author - In_stasis, Catagory - Faction, Status - working but WIP. Personally, I think at this stage, at least for mods that are still a work in progress it would be better just to provide a link to the mod thread, with the Author, Catagory, etc.. That way you won't have to keep changing the link every time the mod is updated. Speaking for my own mod, I plan on making it ha

22 Replies 403,368 Views

Hey thanks all! [e digicons]:grin:[/e] I have learnt a lot of things from other peoples mods too, like Dumhed and by N iedzielan, which, thank you for reminding me, I should thank too. Thanks guy's. Thanks Jeff26jeff I will check out those links. Ooops! btw. both those links lead back to this thread.

21 Replies 103,192 Views

Hi all! Here's my custom faction the (see "Mod_Parts" below). A space-faring Insectoid species that hopefully won't bug you too much. Yeh! I know corny as, sorry about that [e digicons]O:)[/e] There's still quite a bit to add to it yet, but I think its at a stage where it can be shared so why not. You may use the images to create your own factions if you wish. Please give credit to yours truly if you do share your faction using them.

21 Replies 103,192 Views

Thanks guy's. Wished I could have made the live stream, but work comes first. Was very informative, especially the part about the xsd's. Cheers! BTW. Probably you already know, but .gif can do transparency for animations. Granted, not the best for compression - quality ratio. Anyway, I suspect there's more to it than just transparency. Just trying to be helpful that's all. [e digicons]:beer:[/e]

5 Replies 14,175 Views

Oh yes I have read Derek's post several times and I'm comfortable with what he's explained with the GC3_MaterialDefs.xml. To be honest I'm quite lost as to what's going on with material defs. Just was thinking if there was something to base it all off you could know which direction your going with things more.

10 Replies 19,451 Views

How do the materials and surfaces work? Guessing - the "FactionNameTexture_A_Data.dds" is like a material properties ID or some such, but not sure, but I think is like a specular amount control not unlike a specular map in SoaSE. - the "FactionNameTexture_A_Diffuse.dds" is what is says, diffuse. - the "FactionNameTexture_A_Lean1.dds" is like and inverted normal map with t

10 Replies 19,451 Views

I too, would like the things you have mentioned. To add, - Documentation of how materials & surfaces are set up. What the lean map and data maps do etc. and how they're set up. Have tried making a set with same channel set up but they display completely black. - Mp4 or gif or bik or some such animation file type compatibility for LeaderFG and LeaderBG.

18 Replies 104,573 Views

[quote who="scara_monga" reply="114" id="3549035"] Thanks for looking into it guys, and the kind words [e digicons]:)[/e] Yeah, its got me stumped has that one?, lol. It could well be cache related though, as I ran a little test with another of my mods, in which the start up image works just fine. I removed the reference to its start up image in FactionDefs, and deleted the image also from within its folder, guess what?, the game still shows that very image, despit

173 Replies 1,208,064 Views

[quote who="trumpeter87" reply="116" id="3549063"] Quoting In_stasis, reply 115 Well, I have made a bit of a discovery. There has been an image loading in there, but its the LeaderFG not the StartupImage. I'm thinking now that the StartUpImage may be for the game loading screen before you get to the choosing faction pa

173 Replies 1,208,064 Views

Well, I have made a bit of a discovery. There has been an image loading in there, but its the LeaderFG not the StartupImage. I'm thinking now that the StartUpImage may be for the game loading screen before you get to the choosing faction part or something else. The reason it appeared nothing was showing is because the LeaderFG (Davros) has the coverage to the far left of the canvas, and the start off screen, where almost nothing was showing, only picks up the centre portion of the image w

173 Replies 1,208,064 Views

[quote who="Nastytang" reply="108" id="3548919"] scara first off Let me say you know your way around the files and your mod is solid. your mod is a nice complete mod of UI colors map colors and the ships too. I did not get the sartup pic to work. the startup pic and the diiplomacy report pic used the same pic. I`ll play a little more with it but i`m running out of ideals I even used a all red png and still got just a bl

173 Replies 1,208,064 Views