Did the ability to add moral modules for starbases go away? If not, what technology is required to build the starbase module for moral enhancement? thanks
dwanderson85
Why is the tech requirement for the Prototype Durantium Driver now in Pulse Cannons? By the time I get there, it is basically a useless tech. didn't it used to be available under Kinetic weapons? Thanks, Don
I've modernized my transport class but can neither build it or upgrade the older version. I can understand that if I don't have any Legions why I can't build but should I be able to upgrade the older versions?
It appears that the Crusade expansion pack does not use multiple constructors to add star base modules. All my star bases show that there are available modules but they are disabled. What do I need to do in order to add modules to my star bases? Thanks, Don
Thanks! that now makes sense. I was thinking it applied to the value of the weapon, not the ship.
How does the weapon details threat factor into usage? Looking at the weapon's details info for Prototype Antimatter, threat 1.5 and antimatter missiles, threat .3. What does the difference mean and how should that factor into weapons choice? thanks, Don
Well at least the math is explainable and understood. Don't like how they implemented but oh well. Thanks for the explanation. Don
Total mass allowed is 130. I currently have 124/130. I go to add a Durantium Driver, Mass 5.6 I get an error that it is too much and I need to remove something. Rounding up that should put the total at 130/130 which used to be allowed. Is the new requirement 1 less than the total? thanks, Don
Here are a few ideas that should be simple to implement. Designer and ship lists Allow multi select: very useful when obsoleting older ship styles Stop changing the selected list after the user presses a button. Select user list, select ship, press obsolete, the list defaults to "ALL". The list should remain the original selected. Allow some form of user sorting of the lists. (I'm curious as to defaul
I agree they should't be replaced during the battle. In my last game, I noticed that my fighters were not getting replaced after a battle. But, I was sending the task group into a battle almost every turn for about three or four in a row. It would be helpful to know how long it does take to replace. Thanks, Don
Does a fighter or drone ever get replaced when it is lost in battle? Why not allow resupply or ship fabrication to replace lost fighters and drones. After they are destroyed the carrier is basically useless. Thanks, Don
I find it nice that I can click on the mine resource icon and see what star bases are mining that resource. It would be great if I could click on that star base and go to it. This will help in sending Constructors.