Tomorrow?!?!?!?!?????
PickeringJ
Just pool some designed races, if I knew how I could send you like 10, and others could fill in the other 80ish. Anything of this mass is done en masse!
Are we seeing the Opt-in this week? I recall mention of the patch not being released till next week.
Trading techs is fine, but I feel trading specializations just results in no difference between player choices. Since its not that hard to trade techs. I feel specializations should be in a way, like ideology, to individualize your build WITHOUT the option to simply melt it into the "I have everything" build.
Awww, its tradeable? I prefered the idea that the specializations are unique - rather than allowing us to trade to all being the exact same, which we will all of course do. So... this is sort of a non-change?
Pirates have 24 kinetic attack! Camera scrolls using arrow keys is choppy, it was smooth before All resources appear with white color instead of normal color (ie Durantium is red, but all resources are white now)
Opt-in today would be excellent!
Any idea when we will be seeing the Opt-in patch for this?
Are kinetic weapons supposed to have a mass of 28?
There are a lot of small issues which I feel could be addressed just by adding it to a giant list in a single thread... so if anyone else feels this way please contribute. Please follow this format as found below: Issues (Beta 5.1) -In Benevolent Ideology, the increased population on founding a colony is not added when founding a colony (+3 pop added to the colony when founded) -Choosing the star system when creating a custom race now has an option with a
I saw a planet named Katie Jensen or Jenkins or something, sounds like a high school crush
I don't know how many other people feel this way, as map size could potentially change an opinion on this... But influence yields too much power. It takes far less effort to conquer using influence, and if you put resources into it early enough you can establish dominance early on. For example, on a tiny map I was able to win solely using moderate-high levels of influence within 56 turns against a custom faction with moderate gearing for influence. Even i