PickeringJ

PickeringJ

Joined Member # 6393068
3 Posts 9 Replies 252 Reputation

Just pool some designed races, if I knew how I could send you like 10, and others could fill in the other 80ish. Anything of this mass is done en masse!

8 Replies 17,767 Views

Trading techs is fine, but I feel trading specializations just results in no difference between player choices. Since its not that hard to trade techs. I feel specializations should be in a way, like ideology, to individualize your build WITHOUT the option to simply melt it into the "I have everything" build.

127 Replies 399,168 Views

Awww, its tradeable? I prefered the idea that the specializations are unique - rather than allowing us to trade to all being the exact same, which we will all of course do. So... this is sort of a non-change?

127 Replies 399,168 Views

Pirates have 24 kinetic attack! Camera scrolls using arrow keys is choppy, it was smooth before All resources appear with white color instead of normal color (ie Durantium is red, but all resources are white now)

1 Replies 3,820 Views

There are a lot of small issues which I feel could be addressed just by adding it to a giant list in a single thread... so if anyone else feels this way please contribute. Please follow this format as found below: Issues (Beta 5.1) -In Benevolent Ideology, the increased population on founding a colony is not added when founding a colony (+3 pop added to the colony when founded) -Choosing the star system when creating a custom race now has an option with a

1 Replies 1,690 Views

I don't know how many other people feel this way, as map size could potentially change an opinion on this... But influence yields too much power. It takes far less effort to conquer using influence, and if you put resources into it early enough you can establish dominance early on. For example, on a tiny map I was able to win solely using moderate-high levels of influence within 56 turns against a custom faction with moderate gearing for influence. Even i

11 Replies 5,554 Views