I would like to have the ability not to click endlessly to find the breaking point where an alien race would accept my money (or influence) in favour of something else. Clicking repetitively is not fun ; and handing down 2000 where you can hand 300 is not fun either.
moi-meme
Yes, it's a little expensive as things go. And I'd really appreciate the ability to upgrade using manufacturing power rather than money (for ships in orbit).
I have seen some strange ship design ; let me explain: the ship I examined had the following features: - Hp 20 => large hull - Speed 4 - Beam attack 2 / Beam defense 7 - Gun attack 24 / Gun defense 9 It was a Battleship from the Arcean. At this point in the game, I had in addition of the Arcean (who had nothing I did not already have): - Huge hulls available - advanced + expert miniaturization + wonder for +10% more (if it works)
I agree with Diredog. It is much better for data to go to your own space. In particular, if you run under XP-pro and have activated full security (because you don't want your children to mess up with the system for exemple), then "My Documents" will be the only place where a standard player will be allowed to write on the disk. Of course, you can always make allowances, but that's really a bad policy, and always problematic. I rememeber setting my XP-pro to full security 4
I agree. Give them: - all the techs known by at least 3 race (2 if only two races remain). - a 60% chance of getting a tech known by 2 race (1 if only two races remain). - a 30% chance of getting a tech known by 1 race (ignore if only two races remain). - a 10% chance of getting one tech more in each branch (once for each branch). To give techs, work the tree upward and stop a soon as a tech fails in a branch. This way: - a new minor is at least on p
Once, all anomalies I met (not many in any case) were sending my survey ship at the end of the universe. This seemed to happen only in one game. Now, I get some different kind of anomalies. However, when investigating anomalies, some of those which affect the ship investigating them have no effect: - increased weapons - increased defense On the other hand, increased HP does work. Yves
When a colony culturaly flips, the production is not automatically scheduled to upgrade buildings. Furthermore, it seems that buiding an upgrade on a basic buiding incurs the same cost as building from scratch, and I did not see any "upgrade" option.
As a good race, I was able to research Concept of Malice and Balanced Vision. My standing was Saintly and I have the creative trait.
I have been informed that my race owned 0% of all galactic influence. Of course, this is far from the truth.
The starbase bonus to ships don't show on the affected ships (they were shown in Galciv 1). One thus doesn't know wht exact effect a starbase has.
The event of a dramatic switch etc. happened in my game, giving one of my opponents a PQ 35 planet. Two problems here I think: - PQ 35 was good enough in Galciv1 ; but in Galciv2 we have to cope with significantly lower Planet Qualities (old 16 is about 9 today, so PQ 35 should now be more like 20, which is good enough!) - Anyway, I was not too disturbed as the event actually seemed to have no effect ; I'm yet to locate that PQ35 planet somewhere on the map (and I believ
Well, when I found out a class 16 planet, I was very happy. Still, I have been disapointed that such a planet could not be improved by any means (including the latest terraforming techniques). Now, this planet is about the third on in my empire as other rather good planets (quality 15 from minor races that I somehow took over) could, them, really be improved. One of them now has 21 tiles to work with... Why is the wonderful PQ 16 immune to any improvement ?
I already posted a similar remark in a previous beta stage, but here it goes again: Why on earth (or any planet ) would I custom build a ship with defense systems ? Look at this: I've advanced in reasearch equivalently both in offense and defense. Still, I can easily pull up a ship featuring a +19 offense (in one area) when I could hardly pull a +8 defense : offense gets way too much compared to defense. <br/
I was once contacted by the Torians telling me: "The X threat is growing ; I suggest we quietly supply arms and money to any who are actively at war with them. Hopefully we can help loosen their grip on the considerable number of galactic resources they control". Well, why not ? if I had not been myself X in the first place, I might have agreed. Looks like the Torians did put their big foot in their mouth that day!
The text for stock market indicates: "a stock market will significantly increase morale" which seems odd... Going inside the xml files, I indeed saw that a stock market did improve economics+15 AND morale+10 AND some other+5. The text is misleading (the major effect is forgotten to the benefit of a less important effect) and incomplete (I had to go inside the xml file to discover the whole story). I suspect that this may also be true with a lo
- In galciv, there was an auto-lauch feature so that new ships went to space immediately and we did not have to lauch them "by hand". As this feature gone or was I unable to find it ? - It is possible to launch ships from inside the ship-building screen ; however the ships icons are very small and look like each others, and there is no information (that I could see) telling which ship is what in that interface. I found myself very often launching all ships from that interface (upon buildi
I once was stuck inside the ship design screen. I could not exit it (done had no effect), even though most other buttons did work : I was able to pass a turn in that state, or open other screens, but in the latter case I fell back on the ship design screen when closing them. I could not reproduce this.
Go to the ship design screen. Choose a hull size (I used tiny) ; place items in the ship until almost full (I placed 2 warp drives) ; add another item : the blue bar turns red. At this point, if you click on an empty space (in the little squares above the bar showing the items making your new ship), the game will crash. This seems easy to reproduce (the 3 times I did this, the game crashed)
Go to the diplomacy screen, then open the report tab. Clicking on the "ears" on either side of that species flag crashes the game. This seems easy to reproduce (the 3 times I did this, the game crashed)
This answer is not clear: If they're not buildable, how is it I could begin to build them and they were put into the built queue ?
It is difficult to know beforehand the radius of a starbase. I had two colonies that I thought I could put inside the radius of only one starbase. I was right: the radius was barely enough to achieve this ; however, I had to strain my eyes counting squares to place it correctly. Not fun. Especially with the FOW hiding the little squares... Suggestions: - show the radius of the starbase before we are committed to it's construction - or allow cancelling the st
The fog of war is slightly too dense, and difficult to differentiate from unknown space. Either change the density or the color so that we can easily distinguish between the space we know about (but currently don't see) and the unknown.
When playing the game in the normal (not strategic) mode, anomalies are rather difficult to see. In addition, in my current game where anomalies are supposed to be common, I got a total of maybe 3, all of them to send my survey ship in the other corner of the galaxy. Not Fun. I also seem to miss the autosurvey (or did not find it).
Begin building a galactic wonder on a planet square. Then change your opinion and delete that built (use the x at the top of the building list) to free up the space on that planet : the galactic wonder is gone forever. - no planet can now build it - if you save your game an reload, this problem remains In complement, it seems odd that Trade Goods should take one space on a planet. The same can be said about wonders, which are costly and risky to build (some other c
That's a basic of GC: no mixed planets. Only one race per planet. You see, it's not Star Wars here, and it has it's logic. This doesn(t mean that some alin don't walk (as merchants or tourists) on other races planets. It's just that you won't find a planet with 30% race X, 30% race Y and 40% race Z... The ground invasions follow that logic and kill all previous occupants. This really is genocide to the core. Or I rather should say Xenocide...