moi-meme

moi-meme

Joined Member # 638900
6 Posts 22 Replies 13,332 Reputation

[quote who="GFireflyE" reply="15" id="3339956"] I think quite the opposite. Removing the XP penalty associated with multiple heroes in a stack results in removing your choice. Without that balance mechanic in place, 'stacks of doom' become the only viable and obvious option to persue, leaving most if not all other strategies aside for the sure win. That's just not fun, and imo would be a bad business decision for SD to make a gam

58 Replies 75,967 Views

[quote who="GFireflyE" reply="13" id="3339859"] Sure. Pick the hardest creature in MoM as the 'typical' creature you're up against. That'll be statistically accurate. I did play MoM...alot of MoM...and I do sometimes still pull it out. The stack of Doom with movement speed as the focus is an unstoppable force with very few exception. [/quote] Of course, I take the hisghest level heroes in MoM and pit them against the highest level monsters in MoM

58 Replies 75,967 Views

I won't play the beta till this is solved, if ever. How do you mod it out ? I've not seen anything relevant in the data files (but I may have missed the info...) Yves

58 Replies 75,967 Views

[quote]It's for the precise reason that you listed that this XP sharing system was put into place. The stack of Doom is MoM was what broke the game. Pack all your heros into one large army, give them movement speed up the nines...and destroy everything...not fun.[/quote] If you did play MoM, you know it did not work that way. I remember clearly that capturing an air node stuffed with lightning dragons wouod usually lead to disaster with hero group, un

58 Replies 75,967 Views

I mentionned this in a previous post, but have now done some experiments. It is difficult to level up heroes past level 12 for lack of XP. I started a new game and did an early fight against a bunch of skelettons. - sovereign with militia, spearmen, sand golem: 12xp for sovereign, 5xp for trrops - sovereign with militia and another hero: heroes 5xp, troops 2xp - sovereign, hero, both troops and sans golem: as above Since the sovereign has

58 Replies 75,967 Views

So, I played a full game of LH. I have many points and some bugs. * Bug 1 : I once found myself in a combat loop, where my hero repeatdly had initiative until he killed his opponent. Impossible to have a save of that situation since save in comabt is not possible. Any of these conditions may help pinpoint the problem: - the hero was adjacent to the enemy - IIRC, he was usin

6 Replies 41,758 Views

Well, after a long game, I find that the new system requires at least a good explanation, or possibly an overhaul. I've played a large map, more monsters than normal. I won by quest, but before I cleaned three special areas of all monsters, and I also faced a special event 'the world is becoming more dangerous', which spawned numerous nasties inside my territory. Despite having fought all of this, I ended up at barely level 15. Needless to say that in the fi

22 Replies 34,201 Views

Difficult to know. Depends on how one plays... I strongly feel that the XP value has been lowered, and that my heroes have a hard time levelling up. Still, I cannot be sure since I have no figures to back my feelings...

22 Replies 34,201 Views

I used to level my heroes till level 18-24 at the end of a game. Since the 1.3 patch, I seem stuck with lowly heroes who barely make it up to level 10-12. Has anything been changed in the xp system ? If that's the case, it is not indicated in the release notes ; if not, what's up ??? Thanks! Yves

22 Replies 34,201 Views

No, definitely no. That was HoMM in the early stages. That's not what we expect here. Ideally, heroes must indeed be able to single handedly fight armies ; that's what made them so special in MoM. However, there are significant differences: In MoM, the opposite wizard can always cast spells in a battle ; that would keep you on your toes, especially when said wizard could cast mind blast (bypass armor) It should not be that easy to wipe ou

33 Replies 129,700 Views

I have played again MoM, just to be sure about what I remembered. There are many good points in the previous posts here: MoM has a deficient AI ; thus when you play, you know you'll win, and that won't be that difficult MoM has an impressive array of varied choices, be it in wizard selection, races, troop kind, spells, tactical abilities, summoned monsters, magic item forging... MoM has some very not nice point'n click aspects, such as ci

104 Replies 379,431 Views

[quote who="Mmrnmhrm" reply="34" id="3071806"]Me thinks some people are too full of themselves. In the poll, https://www.elementalgame.com/journals, nearly everyone has rated the beta good to great. Yet, reading this..thread..you would think the game was in dire straits. What are the developers supposed to think? I would rate the current beta as good. There's a lot to do especially in balance and AI. A lot of the criticisms posted here would apply equally

39 Replies 121,777 Views

Just one question to any who reads this: Whom among you did actually play Master of Magic ? Those who didn't should give it a shot, even though it's graphics/interface are absolutely outdated. It gives a good hindsight of what FE should be. Yves

39 Replies 121,777 Views

[quote who="CdrRogdan" reply="27" id="3071645"]@moi-meme While you make a lot of interesting points, your rating system seems abritrary and just an attempt to drop some zeroes on the game.[/quote] Yes, it certainly is arbitrary. It is only meant to give a indication of my feeling of what is good and what is bad. It is as arbitrary as any review you can read in any paper or internet review. Currently, I'd give the game an 8/20. As long as it is not out, it still h

39 Replies 121,777 Views

[quote who="Thormodr" reply="24" id="3071271"] Thank you for the level headed post. Group think can indeed be dangerous. Keeping in mind that the game is a work in progress and supplying constructive criticism rather than doom and gloom/histrionics (It's going to be another WoM fiasco sort of idea) is the sensible thing to do. As is the key to basically everything in life, balance is the key.[/quote] You're right. But as far as I can tell, the game conc

39 Replies 121,777 Views

[quote who="DsRaider" reply="17" id="3071061"] The stance I have taken since global mana was first introduced in WoM is that it is a superior system but it could use some tweaks. I have said pretty much the same thing as you. They should bring back a small amount of personal mana or essence based on either intelligence or a new essence stat. This personal pool would allow casters to cast a small spell or two every once in a while without depleting their global pool. However if

39 Replies 121,777 Views

[quote who="StevenAus" reply="16" id="3071045"]I don't think there are very many games that are great right off the bat, very first iteration. [/quote] How true! MoM was a vast failure till patch 1.32 IIRC. [quote]And there are still up to 22 more versions of FE before the release v1.00. However if we give up on it now, guess what? The potential will almost certainly not be realised. This game won't be released for months, so we can do a *lot* in that

39 Replies 121,777 Views

[quote who="Stupidity10" reply="2" id="3070919"]If your SOV can hire any champion he is equal in lv too then leveling your SOV becomes the game. Why even bother with cities? Just quest for loot and gildar till you and your hero horde steamrolls the map. [/quote] Unfortunately, that's the way the game unrolls now. Yves

39 Replies 121,777 Views

[quote who="Wizard1200" reply="5" id="3070935"] Magic tech tree is still in the game. But I agree that it needs to be expanded. -A early game tech for multidiscipline spells. -Mid-Late game tech too unlock last two magic lv talents for champions. Archmage and whatever.[/quote] I do not know what you mean by "multidiscipline", but it lets me think of something I had forgotten ; that is multischool spells, which a mage can only cast if he knows the requisite schools at th

39 Replies 121,777 Views

I have already played several games with the beta (0.75) and would like to share my overall opinion on the current product. Even though I will heavily criticize the current state of the game, I hope that this will be taken as a constructive criticism aimed at improving the game. I would not even bother to write this otherwise. I'm not going to speak about bugs, which will certainly be reported by others, but on a general feeling of the game. Read this as a preview.<

39 Replies 121,777 Views

I begin aggressively. My hero recruits heroes as much as possible (usually the two nearest) ; then I build one or two military units. My group then goes outside and fights as much as possible. I may lose one or two units, and I replace them as required. At some point, the three heores have found enough equipment and gained enough experience to become able to handle fights on their own. From that point on, my group of heroes continues to explore, while my city(ies) deve

30 Replies 108,372 Views

I find that the cost of spell maintenance is too high compared to spell casting and resplenish rate. As a result, it is much better to cast direct spells in combat than boost troops with enchantment. Something should be done to let an enchantment tactic viable. The current XP assignment tends to push the player to have a main army composed mainly of heroes. I think something should be done to make other tactics palatable. Heroes with Governor advantages sgould get a

3 Replies 3,287 Views