That is not the answer... Not allowing starbases to stack actually reduces a fun tactical element of the game... What is not fun, and has never been fun (not in Gal Civ II), is micromanaging constructors... SOOOO many constructors... Ther is a simpler answer... Allow Starbases to upgrade themselves... Make them similar to a shipyard, needing the same amount of production (or more) to create a constructor to upgrade the Starbase... Allow
maward00-
I have a request for starbases... It really bugs me the amount of constructors that I have to spend to upgrade the base... Once that is done, the base just sits there... Wouldn't it be awesome if starbases operated much like shipyards? To be able to deactivate them, move them, and reactivate them? That would add an AWESOME element to the game... I know that it may seem like that will be OP, BUT, with the right
Thanks for the feedback, I believe i was one of the first ones to purchase the early release, and am just bummed out I cannot be a founder... :)
Good morning!!! :) I initially purchased the early release from Steam... I did not, at the time realize that there was a founder's pack available... Is it possible for me to upgrade? I have no problem spending 99 for the founder, but I already spend money on the early access... Thanks!!! :)
I have a request for starbases... It really bugs me the amount of constructors that I have to spend to upgrade the base... Once that is done, the base just sits there... Wouldn't it be awesome if starbases operated much like shipyards? To be able to deactivate them, move them, and reactivate them? That would add an AWESOME element to the game... I know that it may seem like that will be OP, BUT, with the right
This is a good thing, as long as a few things are in place for the official release: 1) The manufacturing cost of the Highest buildable tech is the sum of its cost minus the cost of its predecessors: Example: &nbs