11) Ever since 5.3 Ranger class Medium ships have been appearing when Large Ship Construction is completed.
RomulusJ
As I'm getting some attention here is full update. 1) This is still occurring, it looked like it got fixed in 5.2 but mid game after I got carriers the scouts, Transports and carriers all glitched again. Survey ships on and off glitch. 2) Still there, I think ship yards should move over with the planet. 3) Still either doing something wrong or it's not availible. 4) I suspect it's an Ideology perk but Yor collapsed in my latest gam
[quote who="Franco fx" reply="3" id="3538575"] 5) When you assimilate a planet which was a capital of another civilization it now shows as being YOUR civilization capital on that planets screen, while my actual capital is still my capital just noting this, cause well bugs and features. 6) If I have a survey ship going into a Pirate guarded Ship Graveyard and a new planet being founded during the automated turn, the game hangs after
As of 5.2 issue 6 remains. Much restarting.
Does it fix the crash when survey ships discover and colonies are founded in the same automated turn? Uhm Nope unless my game didn't update yet.
These are bugs and undocumented features that I have found playing 349 hours (according to Steam) of Gal Civ since the Steam Sale. Thank god I have no wife or children cause daaaaaamn I'd be divorced. ((What honey, Steam is lying I could never have played 2075 hours of Sid Meier's Civ 5)) These are bugs/undocumented features in Beta 5. I'm hoping to update the list as I remember and find more bugs cause I didn't