like all, I have seen as I wasn't very happy how GalCiv III was ... so make it more complex and kill everything, which means MASSES like hundreds of colonized planets, ships, mines, SPACESTATIONS etc. nobody cares about millions of things, but when you have 3-5 pieces , with name, background etc. you care about it, doesn't matter what it is ... but to keep you busy you need a lot of different things, which connects to each other. That is what makes a strategy g
FlashXAron
Looks great and thank you for the infos ... Please have a look, if you could be friend with a third and fourth Tech Trading setup OPTION, as I and my brother still don't feel well with the TECH TRADING snowball system and that it ruins atm the unique tech trees from the civs ! At the moment we are only able to enjoy the game, when we turn off Tech Trading complete, so that we really have to decide what tech way we want to go, but when that option is disabled , not much is
[quote who="augustusjr" reply="6" id="3665264"] Really hate the starbase administrators!! I want to be able to turn off this feature. I play on the immense map. I use a lot of starbases. This sucks!! [/quote] Even I love them, I want an OPTION with: Disable - normal - fewer - rare I need them, as without Administrators I have the urge to bui
Is the version 1.02 a FULL Version ? As the civs don't show up in my game Thank you for the mod PS: Tried to use it for a MP game, so brother and I copied everything over to the vanilla directory ... but still no star trek civs
... so my brother and I bought all our missing DLCs with Update 2.0 AND just found out, that not all of them could be used for MP, even still no mod support for MP ! NO that isn't good , that is even a joke Please more care for MP possibilities ... AT LEAST FOR the new Gal CIV : Crusaders 1.) ALLOW Mods for MP Games, at the moment we copy everything into the original game and it works technical. Make it like in Civ VI , it really should the problem
Ooohh thank you , I really hate too much spacestations, it ruined all our MP games (brother and me) Does your mod use all DLC content also ? (Mega Events, Lost Treasures, Precursor) Thanks
Now I am back and bought all missing DLCs, as I stopped to play, because of that insane amount of starbases ... I really hate them ... ooohhh over 90 admins THAT IS STILL TOO much for me. I like the largest maps, as possible, but with the fewest habitable planets and rarest resources ... So does anyone know, where in the game files that value could be reduced, would be nice ! AND PLEASE DEVS, make an option in the setup to change that value, also to rare.
Hi there ... could you please make a version, which could be used in MP ! So it has to be placed here, I think ? ...\Documents\My Games\GalCiv3\Factions Would be nice, as we (3 Players) want to start a MP Game this Friday on a 180 maybe 240 hex map (exchanged the map data so we could use them in MP :-) Normal custom races (built with the ingame editor) work in MP, it is even enough that only the host have them ! GREAT WORK and thanks for doing it :
... the one you are building with the ingame editor, couldn't be used in MP ... does anyone know, where to copy them to use them in MP ?
... have to agree, when I implemented that 14 races from the Stardock winning contest , game was unplayable in MP. BUT WHAT IS WITH THAT "Ingame Editor" build races, they should be useable at least ? Anyway wish the DEVS teh best for their release and hope for a big success, wo it will be improved with hundreds ADDONs (not DLC's, I really hate that DLC business model)
As there are already not many Diplomatic possibilities, would prefer an addition to the Option TECHTRADING YES and NO I didn't like that TECHTRADING in any game, as it is abused from AI and humans ... and it even makes no sense. For me RESEARCH also means to prepare the whole infrastructure of that empire to manufacture that developed item or use this idea. SO TECHTRADING is somehow terrible ... in HOI 3 they implemented that idea that you
Hi there, no I think, human Players wouldn't leave a game, when they have enough to do in their turn ... so the waiting time, that they could do anything, should be as short as possible. I am playing only with friends MP , so our MP games are somehow more COOP against AI, but not really coop ... everyone is looking to achieve as many Points as possible :-) The worst time is, when the AI is taking his turn ,,, special if we play Civilization V SO IT SHOULD B
I think the best game, how heroes should be is: DISTANT WORLDS but the problem there is, that after some time, you don't have any connection to them, as there are too many and many of them have not any function after some time ... So even I like that way, how it is implemented, I would change it, that an empire has somehow 4-10 heroes, who could be used for ANY Task I Need at that time ... so if I need all of them to go spying .. let do it ...<
... I think that techtrading should be changed , how it was, IT WAS TERRIBLE and it is terrible in Fallen Enchentress. What I would have in mind is : 1,) You only could TRADE Techs, where your empire has qualified to Research them 2.) There should be DIPLOMATS/HEROES in the game, which could be used for different tasks. BUT that Heroes should be able to DO ALL ... spying, politics, trading, science, military ... how many of that heroes you
PLEASE FOR MP a client-Server version, while the human Players are doing their turn, the AI should also work on his ... NOT LIKE IT IS IN CIV V ,,, at the end quarter of the game, we are waiting more for AI than we Play ... that is worse gamedesign !