To Maiden's point about piling on the loser, the weariness effect should be less for defensive losses than for offensive losses. That would make some sense, as it is always more difficult to justify a costly invasion than to justify losses incurred in defending your turf.
phatkarp
If you play with Mega Events, expect them to completely f*&& with things. Galciv 1 had all kinds of bizzaro mega-events that were just part of the game, and they routinely turned the universe upside down. If they are not to your taste, turn them off.
+1. Interpreting what is a DoW vs. what is an idle threat is like talking to my wife. JUST TELL ME WHAT YOU MEAN.
I frickin' love the idea of robots having no war weariness, and Drengin having peace weariness. See, what a great mechanic! It further differentiates the races in logical and significant ways!
As the Terrans, I am in a war with the Drengin. I conquer a planet. Billions die. I conquer another planet. Billions die. That planet is reconquered by the Drengin. Billions die. The gameplay effect of this massive tragedy is a gaping "meh." Sure, my production dips a little on the planets contributing the soldiers, but that's not exactly the kind of thing you feel in your gut. The deaths of billions, particularly when you l
+1 for the suggestion to go back to the Galciv2 approach, or at least rebalance the economy so it presents the same expansion constraints that Galciv2's economy did. In GC1 and 2 your economy started out broken and in deficit, and the early game was a race against time to get it up and running before you ran out of your starting credits. It was a fun and interesting approach that was unique to Galciv. Now the early game is a pure expansion rush. That's fine and
Thanks!
Gal Civ II let you obsolete ship types so they didn't appear in your shipyard or designer. I don't see a similar option in Gal Civ III. Am I missing something?
I kind of like this solution.
So what does it mean when a bonus tile gives, say, +2 pop for structures built on top of it?
Thank you!
What does population do? What stats does it affect? How does it affect those stats? And where can I find answers to such simple questions? It's not in the "manual", or any other resource I could find. Thanks in advance!