h3g3m0n4h1r3

h3g3m0n4h1r3

Joined Member # 6348766
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@ Beammm Thanks and glad you're excited for the mod! :) I'm on a hiatus from development at the moment because my professional and personal life just got super busy, but I'm looking to release a Beta Content Pack with the Amarr and Minmatar ship sets and factions before Thanksgiving in the US.

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The Sansha's Nation play experience will be shaped by the tech tree, which (in version 1.0 at least) will simply be a rewritten Yor tech tree. Instead of building new population units as a colony project, which the Yor do, Nation will launch "incursions" as colony projects to achieve the same end. Ultimately though that's just a change of window-dressing, and the faction will still function like a normal player in the game rather than a universal non-faction threat like the mega event

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@Cyannis Thanks! I really appreciate the kudos. I know just what you're talking about with that 'Cane and Mael... more than once I've sat staring at the ship designer muttering that there is simply no way to recreate [insert ship here]. But, so far it's nothing a little break and a beer can't solve! \o/ To answer your qu

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It is a precarious balancing act given the importance of the early rush. As envisioned right now, I have the following factions set up with these starting conditions: Angel Cartel, Blood Raiders, Guristas Pirates, Sansha's Nation, Serpentis Corporation 1 survey, 2 scouts 1 class 14-16 world (w/ 10 pop) in home system vs. Amarr Empire, Caldari State, Gallente Federation, Intaki Sy

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@TheHordesman Thanks so much for the quick feedback! [e digicons]:thumbsup:[/e] You're absolutely right about the strategic icons. Those should be in the optionals folder and will be moved. I chose the Ferox and Brutix for the ship style viewer intentionally even though they are not the default starting survey sh

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I have updated the original post with a link to the now-released Alpha Content Pack . The Alpha Content Pack is a preview of the as yet unreleased full mod and includes: Two ship sets based on the ships of EVE Online: revised Caldari ship set and all new Gallente ship set New st

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I'm continuing to make progress on this mod, bringing more components of the v1.0 features list toward completion. Rogue Drones were recently implemented as replacements for the stock space pirate faction with an abbreviated (and appropriately drone-ified) ship set based on Gallente designs. <img src="http://i.imgur.com/

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@ Larsenex Once I'm at a beta/full release point, the mod will most likely be packaged in a .zip with two groups of files. The first group you'll drop in the mod folder (all of the race/tech/text configs) and the second you'll drop in the GC3 program folder (mostly ship designs, art, and icons). Everything will be in place from there. Still a

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And here's a look at the Caldari ship set, in case you haven't seen it in the separate Caldari State faction mod. A few small tweaks and improvements have been made to this for the larger overhaul mod than what originally appeared in the Caldari State standalone mod. <img src="http://i.imgur.com/wHUjBJB.png" alt=

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@CptSantino Thanks for the encouragement! I'm strictly out of the pod these days though, so hold on to your ISK. ;) I'm just wrapping up the Gallente ship set this weekend and put the Mega and Kronos together yesterday, in fact. Here's a sneak peek at the Gallente roster... <img style="float: left;" src="http://i.imgur.com/VvoLH9C.png" alt=""

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An update on progress over the last week: the tech trees are coming alone nicely. What players will find when they pick up one of the New Eden factions and start a new game in this mod is that the entire tech tree has been rewritten--along with colony improvements, starbase modules, and ship equipment modules--to fit the universe of EVE Online. Names and icons are pulled straight from EVE, and as you advance your faction's technology, you will find yourself unlocking more and

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http://www.moddb.com/mods/caldari-state-faction-mod My Caldari State faction mod also includes a complete ship set for that faction (or any other custom you choose to use it with).

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@Moogle65535 I can't wait either! :D I too love(d) EVE, and bringing that universe into this game has been a really fun project. Regarding racial weapon types: I'm not sure if it will be possible to force the factions to model their weapon/defense choices totally after EVE--at least right now. To do so in

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