I like the idea of the Starport build queue for larger ships and the production coming from the planets within it's radius. As the game proceeds I find myself with a few small planets scattered about which have production capability and no spare hexes on the planet surface. It would be nice to be able to shift production resources via a trade route between the planet and a relevant Starport. The rate at which Starport production would be boosted could depend on spare planetary production
Evil Furby
Intel Q6600 16GB 1066MHZ RAM ATI HD7850 Win7 64bit Playing at 1920x1200 with 8X Anti-Aliasing
I like the research queue idea too. It will be interesting to see how it could tie into the tech tree. I like the idea that you could select a goal on the tech tree and the build queue would populate accordingly.
#1 The planet/ship list below the minimap quickly fills up with entries. I found myself scrolling through and having to search for newly built ships and those that were idle. I suspect from the layout that there will be some default filters added later in the same way as the 'Available Projects' list on the planet screen. What would be nice is perhaps a custom user filter. Allow the user to show a number of combined filtering options e.g. Idle & New ships, Discovered uninhab
I agree with your view on the single build queue. Whilst I like the circular slider on the 'Govern Planet' screen an additional linear slider to adjust bias between a planetary and starport build queues would be preferable.
Installing now :)
I have my key too, steam accepted. 2:05pm UK
It is a nice design overall but its too clean and perfect. Some dust/dirt and imperfections are needed. It would be good if the look of a ship changed over time to reflect its age. If you have had a ship hanging about from the start of the game it should look a little worn out by the end.
+1 Linux
I am really looking forward to this. [e digicons]:grin:[/e]