Admiral Rom

Admiral Rom

Joined Member # 634256
1 Posts 5 Replies 531 Reputation

I agree with the OP that very distinctive races adds a lot to replayability. It also makes for a more interesting strategy game when the other races are quite different opponents, with different ship designs along with varied strengths and weaknesses. One thing I really liked from Galciv 2, was being able to trade with other races for their race specific techs, that you could not obtain any other way.

49 Replies 88,015 Views

I really like large tech trees with lots of different areas to research, but being able to research multiple things at once sounds like far too much hassle. Yes, a huge galaxy spanning Empire would be researching multiple things at once, but this is a game, and it requires a certain amount of abstraction to be fun. Stick to researching a single research goal at a time please.

58 Replies 32,954 Views

I'm really pleased to hear about the new design for planetary control, it sounds like you have come up with a great system! Being able to set a galaxy wide control for late game will be really handy, and its great that you can change the settings for individual planets to make them different from the global setting. I really enjoyed the first two Galciv games, but my main problem with them was how clunky the planetary control was. The sliders were annoying to use, s

101 Replies 73,302 Views

I just saw the announcement on Rock Paper Shotgun that you are working on Galciv 3, and I'm really looking forward to it! The trailer was great, but what I don't understand is that it seemed to be more of an end game cutscene from Galciv 2. Crushing the alien under humanity's bootheel was what the game was all about wasn't it? :) All joking aside, best of luck with the Gal civ 3 development, I hope you guys at Stardock come up with

6 Replies 22,568 Views

I tried out the enchanter faction trait today, and initially thought the scrying pool improvement looked excellent. Unfortunately, it seems to be badly bugged. Whenever my towns completed construction of a scrying pool, my mana totals and mana per season got really messed up. Example 1: I had 84 mana at the end of the turn. A town completed a scrying pool, and my total mana was reduced down to 30. Example 2: The next turn, another scrying pool was complete

3 Replies 4,859 Views

[quote who="mastroego" reply="80" id="3273363"]Quoting Emperor_Nero, reply 78I disagree, you are one of those rose tinted nostalgia people. If we just took MoM and gave it a graphic update people would bemoan the horrid game design, because it just won't stand up to today's game. Sorry, sir, you're wrong: you have it the other way around. It's "today's game" that doesn't stand up to MoM. MoM had diverse races, flying units, naval units, alchemy, i

86 Replies 279,903 Views

[quote who="Lantros" reply="63" id="3272802"] I know this problem. I have it with books. Aside the story, its always only paper and letters. So boring... All bad jokes aside... [/quote] Yes, lets put that aside because it wasn't funny and was a terrible analogy. I like the way you insinuate I don't like reading either, thanks for that. [quote who="Lantros" reply="63" id="3272802"] are you all really that conservative

86 Replies 279,903 Views

I agree completely with the OP. To be honest, I dont really care about the background lore, so to me Elemental is basically 8 slightly different skinned human factions. For this type of 4x game, it is far more important to have radical faction difference and unit differences or the gameplay suffers. I would sacrifice custom units in a heartbeat if it meant that each faction had their own unique units with special abilities. In a fantasy setting, the use of differen

86 Replies 279,903 Views

[quote who="Hawawaa beat you to the punch. " reply="10" id="2931499"]it will be really nice to see more of the gorgeous art that has been created for this game and see the story brought to life. i expect to really enjoy this stuff. however, i'm not sure if it's the best use of resources. most of us never played the campaign that shipped with the original game, and even (in the best case scenario), that the campaign and sandbox games were integrated as i always h

39 Replies 144,882 Views

I think the main problem with Elemental War of Magic was that even forgetting all the bugs and stability issues, the fundamental game design felt broken and not fun. That to me was the biggest worry when I started playing the game when it was released, because bugs and stability issues can be addressed, but core game design is not easily fixed once a game has been released. I was expecting large scale tactical battles with dragons and other fantasy creatures fighting with/against armies of me

52 Replies 37,354 Views

Im a big fan of space based 4x style games and Ive played just about all of the ones mentioned on this thread. I just wanted to say thanks to the people recommending distant worlds. After reading about it here, I bought a copy with the expansion and have been thoroughly enjoying it. I played a lot of Galciv 2 with both expansions and while I enjoyed it a lot (economy and spreadsheet issues aside) Distant Worlds is a much better game in my opinion. Being able to automate

52 Replies 38,094 Views

[quote who="zigzag" reply="36" id="2889874"]I may be the only one who believes this, but I wish Elemental's backstory were less intrusive and that the factions were good and evil simpliciter. I enjoy fantasy games because they provide an escape from the rationalizing that accompanies everyday decisions. Destroy the magical item or take it for yourself? Do it for the sake of being good/evil. [/quote] Yeah I agree with this. Im tired of all that "ooh they a

58 Replies 40,528 Views

[quote who="Trojasmic" reply="36" id="2886218"]What makes you guys think FE is going to be any better than EWOM? Remember we were just as excited about EWOM from "what we've read" that it was going to be the best game ever. Six months ago I said that EWOM was released six months too early... well it's been six months now and EWOM is still not solid. I don't know about you, but I'm going to be dragging my expectations in on the floor for FE. [/quote]

73 Replies 230,471 Views

Yeah I agree completely with Anglophile as well. I just hope that in Fallen Enchantress they ditch the lore straight jacket they put themselves into, and just adopt standard fantasy style races to give the factions some interesting gameplay elements to them. Also, a land "devastated by magic" will by its very nature be boring to look at, *unless* you do two things: 1) Show the devastation. Eg destroyed cities, magic torn canyons ripped through the ground, shatte

73 Replies 230,471 Views

Trojasmic's post made me laugh as well, because he summed up all my complaints about War of Magic in a single paragraph. I also agree With Elena and Xia. Nothing about Elemental draws me into the lore, and because there is nothing new, interesting or innovative about it, it just feels like a poor rip-off of the D&D darksun campaign setting. The game world is bland and featureless, and the factions dont stand out either. I didnt play MoM when i

32 Replies 38,821 Views

I am really pleased to hear that Fallen Enchantress is going to be a stand alone game and not just a bolted on expansion. I think that move makes a lot of sense from many point of views: PR, programming, game design and lore etc, and really cant see any down sides to it. Getting it free, will certainly help redress any feelings of disappointment I had from War of magic. Hopefully if it is done well it will get some good press and word of mouth going and will be seen as completely seperate fro

201 Replies 705,901 Views

Playing Elemental for several hours on release day killed all my enthusiasm for the game. It was blatantly obvious that many hundreds of hours of development time needed to go into the game to actually make it worth me playing. I tried playing it with the recent patches, and *some* of the most glaring out of memory errors were solved but not all. Its not the bugs that stopped me playing it however, the game is just bland and not much fun. For the moment I have shelved E

92 Replies 250,759 Views

[quote who="Mtn_Man" reply="245" id="2783146"] You've said that you were too close to the project to see the flaws. I think the opposite is true now: you're still too close so all you're seeing are the flaws. To put it another way, Elemental wasn't as good as you thought, but neither was it as bad as you think. My opinion is that the reviews were unreasonably harsh, perhaps because Elemental and Stardock presented a "safe" target for reviewers to say all the things they

402 Replies 1,304,430 Views

Yeah I pretty much agree with the OP. I was really disappointed with Elemental when it first came out, and I think its going to need a ton of work before its worth playing. The new patch has changed a few bits and pieces, but I can see that its going to need a lot of development time before problems with the magic system, AI, heroes, the terribad UI, the economy, bland scenary, tedious tactical battles, etc, etc, are resolved. Incidentally im still getting out of memory er

48 Replies 137,885 Views

Thanks for the tips guys! I managed to get sound working in the end, and increasing the cycles and making the game full screen made it much more playable. I just need to set up a config file now so i dont have to tweak those settings every time I play! I also hadnt enabled tactical battles, so I was a bit confused as to why my units kept getting owned when investigating caves/ruins etc without me being able to control the action! Its strange the conflicting emotions tha

88 Replies 285,680 Views

Can anyone let me know where I can find out more about: 1) Setting up dosbox to work properly with MoM? (I can only get it playing in a small window with no sounds atm). 2) Any detailed info on tips for how to play MoM? Thanks in advance.

88 Replies 285,680 Views

[quote who="Frogboy" reply="14" id="2768359"] Ironically, if the game had gotten positive reviews overall, we'd be stuck with the current system (ala GalCiv II's terrible economic system). But now, we're free to make wholesale changes over the long haul. "The pressure" is off" [/quote] Its actually really reassuring to hear you say that about the Galciv 2 economic model. Dont get me wrong, I loved Galciv 2 and I just finished a huge map game of it two days ago. My one

46 Replies 26,040 Views