bkeniry

bkeniry

Joined Member # 6320834
3 Posts 7 Replies 411 Reputation

Has anyone actually managed to successfully create their own shipstyles? That is, successfully modded the ShipDefs/ShipClassDefs pointing to their own custom ship design?

0 Replies 7,951 Views

[quote who="Nimrod13" reply="57" id="3540387"] i modified the factionshipstylesetdefs, shipdefs, shipclassdefs and the factiondefs XML for my race. i put the filename of my models to the ships startingcolony, startingsurvey, constructor, colony and survey. now the problem. when i start a game with my new race, game crashes. it must be something with the ships, but i dont know how to fix it. maybe someone could help. did i missed something or is there anything else i

173 Replies 1,208,164 Views

[quote who="Psiyon" reply="63" id="3540784"] I was curious if there is an action that will allow me to award an improvement on the homeworld (or any world, doesn't matter, this is for a minor faction). Something like: AwardImprovementOfType PlanetaryDefenseSystem I'm guessing something like this doesn&

173 Replies 1,208,164 Views

[quote who="Crocell44" reply="1" id="3540971"] Maybe the AI should also take into account other wars/alliances I'm engaged in. That way, they could maintain coalitions against a more powerful common enemy. [/quote] The AI should also take into account other wars that THEY are fighting. If they are also fighting another war against someone they hate more than you and it's not going well, they should be more prepared to offer you peace so that they ca

15 Replies 62,273 Views

[quote who="econundrum1" reply="10" id="3534370"] Quoting R3bel02, reply 8 The real point was can they be included in the mod folder structure rather than the game folder structure. [/quote] Yes, they can. You just need to include a "Gfx" folder in you mod folder (with the relevant subfolders)

18 Replies 79,817 Views

[quote who="stonehold" reply="54" id="3539934"] Okay, question for the developers now. I'm tinkering around with TechTrees and ShipComponentDefs. I now have a few new. selectable components unlocked when the proper tech's been researched. I'd like to make a ship component that affects a ships stat, but the effect increases if the are more ships in the fleet with the same component. </p

173 Replies 1,208,164 Views

Yes, I've had a look at the modifiertypes schema and it does mention valuetypes. It sets the default valuetype to integer, but I cant find anywhere where other valuetypes are defined. There doesn't seem to be a valuetypes schema.

4 Replies 20,477 Views

I'm trying to mod various things such as the RaceTraits. I'm wondering if anyone knows if it is possible to use something other than an integer where you are supposed to put the modifier value. What I have in mind is being able to put a formula there instead of an integer; so that the value can be something like the current population of a colony multiplied by a particular value. I want to create modifier effects that increase as the population i

4 Replies 20,477 Views