Jorrrrrn

Jorrrrrn

Joined Member # 6285301
1 Posts 8 Replies 52 Reputation

And, yes, a 10% production bonus WILL help you spit out a unit a turn earlier... Anything that takes around 10 turns to produce will now be 9, and you get the idea from there. Supercapitals will benefit even more, and if you design ships based on production cost and not maximum loadout you can always skew it one way or the other. All of the bonuses really do add up to big changes if you accumulate them over time... If you don't believe me, I'd say, go research Technologies of War earl

44 Replies 112,868 Views

[quote who="androshalforc" reply="8" id="3513696"] further i think the formula for determining who votes for what is all messed up atm my first UP vote playing the YOR im at war with everyone except for the krynn Reduced 29% </d

11 Replies 7,025 Views

[quote who="Tetrasodium" reply="6" id="3513563"] I've done a number of games as yor & it generally seems that around turn 100-150ish (depending on turn <100 distractions) that yor find their stride... and oh god is it a stride when bolstered by tourism. Granted, there isn't much non-synthetics can do to match it in some ways, but I think that yor (or a y

11 Replies 19,902 Views

I started mine on a serious late-game arc, snatching up colonies in the initial land grab and then alternating between construction of improvements and Assembly and then more improvements. Had the usual diplomatic problems that you see with the Yor getting ganged up on, but... industrial output and research went on such a ridiculous trajectory that nobody had much to say about it by around Turn 200. The Altarians and Terrans were assimilated, and we can finally rule in relative peace

11 Replies 19,902 Views

[quote who="Saareth" reply="9" id="3513542"] What is needed is distinction between the races, for modders this should be a race type setting. Wartime trading: No to most races, yes to the warlike races. War to them is more like peace to us, or it should be. However yes they wouldn't want you getting your hands on their ships or weapons techs, but I don't think they'd care less about their environmental techs. Some races shouldn't wa

11 Replies 3,787 Views

[quote who="Tetrasodium" reply="6" id="3513436"] That's sounding more like a multiplayer game focused thing than a core gameplay thing [/quote] Would you object to this as a part of single-player? I feel like it'd be a useful addition to both, albeit a lot more useful in multi.

11 Replies 3,787 Views

I'd also like to add, a big Welcome Back for the GC franchise. I remember back in The Long-Long-Ago when there was uncertainty about whether or not we'd be making a return trip for the third installment... I won't say I cried at the time, but..... [e digicons]>_>[/e]

5 Replies 8,531 Views

[quote who="Tetrasodium" reply="2" id="3513393"] While I agree that races undervalue ships while at war, nations sell each other weapons all the time (even when just not super happy about each other in all things. I think that economic powerhouses can substitute military might of their own making with military might bought by their own credits from everyone else, I just wish that the AI would do it from the player sometimes (iridium especially!). <br

11 Replies 3,787 Views

So, here's something to consider with how diplomacy currently works, and I assume it'd be an easy fix from a technical standpoint... Diplomacy between warring parties? It seems like it should be a little more limited, a little more tense, no? Buuuuut as you might know it's actually almost identical to diplomacy with friendly civilizations, except that you're shooting at each other between trading sessions. Enemy civs will continue with trading te

11 Replies 3,787 Views