v3.1 opt-in, no mods, Crusade, Intrigue, normal/default settings/difficulty. Gave Intrigue another chance and, again, was, effectively, destroyed by turn 127 because of colony restrictions. The neighboring Krynn who are never ever mollified by trade and diplomacy from a pragmatic let alone a sometimes benevolent civ simply swamped us with wave after wave after wave of attacks. According to the strength readout on the diplomacy screen my civ was roughly equiv to the oth
ops2048
Login to Steam. GoTo your library (of games) and you will see your acquired games listed. GalCiv has a section listing various DLC as installed. Simply uncheck Intrigue and Steam will handle the rest.
Sorry admiralWillyWilber/all, some strange aberration in my normally good native English. I have absolutely no problems with micromanagement, love it in fact. Exploration treaty is way fun too. EasyWin. Thank you for GovernmentDefs.xml. Definitely have trouble w xml, way too freestyling for us in general from way before GalCiv. Also, tho' it makes no real diff except in the GalCiv crippleware take on multiplayer, have the stance that w mods/xml tweaks everybody is playing a different
Ops2048 has been playing space 4x since the late 1980s. Galciv/Crusade was great until v3 and intrigue. Only my opinion, YMMV.
Playing on a ludicrous size map the governmental restrictions on number of colonies means that, with habitable planets set to the default of occasional, roughly ninety per cent of the map is useless. Commonwealths do not extend a players range so the only means of exploring/exploiting most of the map is by starbase. Why explore when one can't colonize ? Why colonize only to be forced to give those colonies away to a necessarily incompetent A.I.. Having problems with/don't like micromanagement
"Pick defense types for the auto ship designer to use." Ops has complained about this long and hard. To no avail !!!
Never experienced any of the default factions do this. They do get a bit of a head start but nothing to worry about. Galactic Colonials?, never heard of them, perhaps they've some trait or ability that gives them these capacities, examine under 'edit faction'. Crusade 2.8, no mods, no DLC, verified, normal/default difficulties/A.I. factions.
I love silicon. We eat promethium. Found not only on planets but in space as well. Put an improvement in and it's amount grows every turn. It's a tradeable commodity. Please devs, not griefable (? haven't tried), don't nerf :-0
The devs keep making these seemingly arbitrary rule changes w/o telling anybody. Presumably some griefer has figured out an exploit or balance issue and made life difficult for the rest of us.
AFAIK there is no way a player can control what and where buildable ships are displayed in this U.I. element.
I have complained about this lack as well. The devs have repeatedly stated hot seat will never happen. Most common rational proffered by devs is 'it's hard'. I also have a five seat home lan but galciv doesn't support lan play. The only multiplayer MUST go through Steam. I could, but will refrain from, speculate regarding Steam.
Complained about this months ago. Apparently nobody is interested.
'Cosmetic' HA HA. At least the eyestrain now limits my session length. A good anti-addiction measure.
Happiness of less than 100% does affect production. Select a planet. Place cursor over approval item in bottom readouts. The popup tooltip will state the high approval bonuses for that planet.
Whoopsie this ill documented xml vocabulary. Thanks for the tip DeadSystem // Not SolSystem, DrengiSystem, etc. Trying to invent an evolved nomadic species, spacebourne, silicon. Postulate possible asteroidal origin. NO 'homeworld'. Examining the local galciv xml's it appears that with no home world to conquer this species could not be militarily defeated ?!?!?! NOT looking for griefing.