eviator

eviator

Joined Member # 6176744
72 Posts 590 Replies 3,542 Reputation

I captured the final Terran planet. It popped up a message from Bradley asking me whether I will accept his surrender. After a few seconds (I did not make a choice yet) the game crashed to desktop. The save game causes a crash to desktop when it loads. I did not find a debug.err file, nor were any of the dated zip files associated with this crash. So I just attached the save game when I submitted the ticket.

2 Replies 1,801 Views

Looking at the XMLs, Happy, which is my relationship with the Drengin, indicates a relationship value of 7 to 9. At 7 and above, the "Diplomacy effect" include "AcceptAlliance". So if I was given the option to make an alliance, I've met the known prerequisites. Now if only "Alliance" would show up.

11 Replies 27,151 Views

I'm trying to make an alliance with a neighbor. They are currently "Happy" with me. I've researched all the Treaties and Alliance techs. We've exchanged all the treaties. No "Alliance" options show up. I gave my neighbor all of the Alliance techs. Still no "Alliance" options pop up. Is "Happy" not enough? If not what can I do to go beyond happy? Here is what is making them happy: Have a cultural treaty Have an open borders treaty</l

11 Replies 27,151 Views

I thought having multiple constructor modules on one ship was a new interesting feature in GC3. It was possible in Beta 1. I'm playing as Krynn and trying to make a constructor with multiple constructor modules isn't possible. Thoughts?

5 Replies 2,923 Views

I was at war with the Terrans. I proposed Galactic Peace at the UP and it won. According to the description it should stop all wars and prevent new wars from starting for 28 turns. Next turn the Terrans declared war on me again.

2 Replies 1,926 Views

When the population selection dialog first popped up for a newly created colony ship, I hit cancel. At the end of the turn it popped up again, but this time I cannot do anything. "Done" won't launch it and "Cancel" won't cancel it.

3 Replies 1,976 Views

I found a star called "Theblackknight13". Planet I was class 18. Or so I thought. After colonizing turns out it was class 8. The name popup said "Theblacknight 13 I8", which looks like "18" in the current font. "Theblacknight13 II" and longer names get smooshed with the planet class. So, either the star name is too long, or the popup needs to expand to avoid confusion.

5 Replies 2,206 Views

As was the case in Beta 1, Beta 2 continues to have these two problems: Dregin manufacturing buildings have much lower percentage production bonus compared to other races. It's not a balance issue, as it appears they simply missed the "buff boat". Altarians cannot progress up the Approval building chain because Enjoyment does not include the second building in that chain.

2 Replies 2,120 Views

Ship combat will be in the December beta stage. And in my experience Terrans are the most powerful race because a. Dregin manufacturing is seriously gimped (probably a bug) and b. Altarian approval is bugged (only the first building is available), and c. Iridium ships are slow (I think). The devs repeatedly mention the AI is in a very weak state right now. They might be stomping you simply because they start aggressive and remain at war with you. Assuming your colony management is dec

1 Replies 6,827 Views

This game does not allow you to idle anything. You must give commands to everything before you can end your turn Want a ship to idle? Sentry. Want a planet to idle? Either build a "Project" or change it's social production to 0. Want research to idle? Not possible (though you can put research to 0 production) Want a shipyard to idle? Shut down. It's not as annoying once you get the hang of it and start anticipating it.

4 Replies 12,509 Views

I managed it by turn 79, Beta 0.42, with the Altarians on a tiny map against the Terrans as beginner. Hey, you didn't specify map size or difficulty parameters, so I'm not sure if it's valid. Even if not, I got some good practice experience. As you can see I only have my starting planets. I did a small amount of micro so-as not to waste too much research production. <img src="http://i1295.photobucket.com/albums/b621/gotyoke/GalCiv3/2014-10-06_00001_zps2d6f4e4f.jpg"

6 Replies 19,876 Views

I'm floored by the honesty and comminucation of y'all at Stardock. How many devs would overtly call some of their weaker games failures, call out bugs, have weekly (at least!) updates on the beta stages, and stay active on the forums? I wish the government was half as open as Stardock. SK looks interesting, but I'm gonna wait for some Let's Plays.

37 Replies 253,839 Views

[quote who="DARCA1213" reply="12" id="3497466"] Eviator that's not the point of this, its common sense to not start off building something that takes 40+ turns! [/quote] No I get it, it's a bad idea for the game to force you to go directly to industrial sectors. I'm just saying that perhaps the reason they don't even have the option is that it could muddy the interface(?) Or maybe they just haven't gotten to it yet.

14 Replies 26,305 Views

[quote who="Stilgar84" reply="9" id="3497460"] I may be missing something, but is there any reason to limit building to one per turn? otherwise I would say just allow to build as many building as you can in a trun and build-upgrade becomes just as fast as direct build in high production case while still allowing faster startup on low production world. [/quote] I wonder if Approval with respect to planetary wealth is the reason. Building one building per turn would limit how

14 Replies 26,305 Views

I'm confused, how does this fit into the release schedule mentioned in another thread: [quote who="Frogboy" reply="6" id="3496859"] Here's the release schedule (subject to change) 1Q2015: E2015 2Q2015: GC3 3Q2015: Unannounced RTS (biggest game we've done before) 1Q2016: OTC, GC3 - Major Expansion 1 2Q2016: Unannounced game, E2015 - Major Expansion 1 3Q2016: Unannounced game

37 Replies 253,839 Views