eviator

eviator

Joined Member # 6176744
72 Posts 590 Replies 3,542 Reputation

Yes. Text is misleading. Also the devs are tossing around ideas for how to balance it so that folks do go around with all their planets with ridiculous classes.

3 Replies 6,634 Views

I got Alliance to eventually show up. Mission accomplished! Now why did it take so long? I have two theories: #1 Our relations have to stew for a while #2 The competitor has to be in Age of War or beyond I strongly suspect #2, but haven't proved it yet.

6 Replies 6,042 Views

Medium map with all 5 races. I'm Terrans and have researched all Diplomacy techs through Age of War. Everyone is Overjoyed with me. I have three +'s for having a better diplomacy score than everyone. Yet none of the trade windows is showing me the option of making an Alliance, not even the Iridium, with whom I've traded all of the diplomacy techs. All I want is to make an alliance, something I've been unable to do since the start of beta 2. Is there some trick I'm missing?

6 Replies 6,042 Views

Well I'm on a new map, 0.51 beta, all 5 races, all victory conditions allowed. My relations with all 4 is "Overjoyed". I have researched all of the Diplomacy techs I can through Age of War. I even traded those techs to one of the other races. Yet in none of the trade windows am I given the option to offer an alliance. What's up?!?!?!

11 Replies 27,126 Views

The Dregin manufacturing buildings are much weaker than those of other races. The pace of the Drengin actually feels much slower as a result. I was told there was a round of buffs to those buildings, but if so it looks like the Drengin were skipped. As for the Altarians, I don't know how to get past Entertainment Centers for approval buildings. The other races have a building that opens up in the "Enjoyment" tech. Altarians don't. They do have the next level: Stadium, but it&#

1 Replies 3,517 Views

I think (hope) we'll find, once we get to release, that the game's diplomacy and battles are much more rich than GC2. The UP is already more interesting and impactful, as are treaties and alliances. Battles are going to make use of more tactical stats than just attack, defense, and HP. They will take into account weapon range, ship speed, and we cannot forget the carriers. Add in that resources' (durantium, etc.) impact on ship stats, admiral veterancy, it seems much more strategi

19 Replies 128,509 Views

You can drag and drop re-order them. But I do sometimes find it annoying that if I no longer need a colony ship my options are to a) waste the resources to get it built the rest of the way, or b) cancel it losing that production. Still if that's the way it's going to be, it just means I need to start factoring that into my strategy.

3 Replies 9,852 Views

Though perhaps improvements can be made, I always like to go back to some thing they say from time-to-time on the dev stream (paraphrased): Multiplayer is geared toward co-operative play against the AI. Their main goal is to balance for player vs. AI gameplay, not player vs. player. In the former case, sometimes you get screwed but your ally can pick up the slack. In the later case, one of you is going to get stomped.

12 Replies 7,212 Views