[quote who="hakufu_sansaku" reply="4" id="3558422"] I feel that the early expansion phase is way too easy. Because every new planet has a positive income. Which is connected to the low maintainance of buildings. [/quote] I feel the same, in GC2 you wouldn't even take more than a few colonies early game because your treasury would get negative in 5 turns. Early game right now is too easy in GC3 and requires almost no thinking, spa
oFFoyy
It is exactly what i get, insane amount of farms when population is really low.
I understand and that is the point. You don't need 3 farms to support 8 population, it is waste of space on a planet. In this case 1 farm is enough: the planet would have 10 food and 9.5 pop, when the pop grows to 10/10 you build another farm or research an upgrade.
Here is a screenshot i took after invading a planet: http://images.akamai.steamusercontent.com/ugc/39750633470478717/140D110AC38D1D10EB1B12D55A166B59C19233BF/ And this is only turn 100. Late game i've seen AIs go to +30 food when the population on the planet is <10. I don't know the exact percentage, but i would say on about 50% of the colonies i conquer i
But i don't think that the AI of major factions does that. The game i'm playing now is much more easier than the game i played before which had no minor factions and the AI difficulty setting is the same. I'm now also playing another 2v2v2 game with a friend in a team. When we research a new tech we trade it one to another and it gives us an advantage because the AI teams don't seem to do that.
Right now it seems it is too easy to abuse minor races. I am playing a game with 5 minor factions. I trade with each one of them: i give them all my tech and for it i ask their money. After one such trade i can get 6k-10k credits and repeat this next time when the trade is possible again. Is this working as intended?