oFFoyy

oFFoyy

Joined Member # 6172442
2 Posts 4 Replies 107 Reputation

[quote who="hakufu_sansaku" reply="4" id="3558422"] I feel that the early expansion phase is way too easy. Because every new planet has a positive income. Which is connected to the low maintainance of buildings. [/quote] I feel the same, in GC2 you wouldn't even take more than a few colonies early game because your treasury would get negative in 5 turns. Early game right now is too easy in GC3 and requires almost no thinking, spa

59 Replies 263,321 Views

I understand and that is the point. You don't need 3 farms to support 8 population, it is waste of space on a planet. In this case 1 farm is enough: the planet would have 10 food and 9.5 pop, when the pop grows to 10/10 you build another farm or research an upgrade.

11 Replies 22,805 Views

Here is a screenshot i took after invading a planet: http://images.akamai.steamusercontent.com/ugc/39750633470478717/140D110AC38D1D10EB1B12D55A166B59C19233BF/ And this is only turn 100. Late game i've seen AIs go to +30 food when the population on the planet is <10. I don't know the exact percentage, but i would say on about 50% of the colonies i conquer i

11 Replies 22,805 Views

But i don't think that the AI of major factions does that. The game i'm playing now is much more easier than the game i played before which had no minor factions and the AI difficulty setting is the same. I'm now also playing another 2v2v2 game with a friend in a team. When we research a new tech we trade it one to another and it gives us an advantage because the AI teams don't seem to do that.

5 Replies 10,888 Views

Right now it seems it is too easy to abuse minor races. I am playing a game with 5 minor factions. I trade with each one of them: i give them all my tech and for it i ask their money. After one such trade i can get 6k-10k credits and repeat this next time when the trade is possible again. Is this working as intended?

5 Replies 10,888 Views