Gneckes31

Gneckes31

Joined Member # 6164159
3 Posts 9 Replies 3,704 Reputation

I like the idea of having approval based on all the settings on the wheel, as described by joeball123. E.g. if your Research setting was too low, you could get disapproval because of Illiteracy or some such, or because of unemployment if production was too low. Properly balanced, I feel that would make the game more varied.

35 Replies 108,317 Views

I'd watched that stream, and since it didn't come up... I'm guessing no. My question was: Is it possible that the various Approval-related bonuses that Tigz mentioned and that come down to a "+2%" is actually the Approval change per turn? So, in Tigz example, he has a +2% and is sitting at 73% approval now, so next turn he would ahve 73+2= 75% approval? Is that how this works?

35 Replies 108,317 Views

Upgrade is what you use to bring older ships to the state-of-the-art. If, say, you research improved engines, then those apply to all new ships, but having them on older ships requires you to Upgrade them. The same goes for any other upgrades. Concerning the shipbuilder and ship capabilities, go to the Equip tab. There, you can outfit them with weapons, defenses, engines and anything else you could want.

12 Replies 167,287 Views

Thanks a lot for the very detailled replies, the thing just is... this is way over my head. For example, what's a good spot for a shipyard, what isn't? How do I assign several planets to a shipyard? Should I always custom-build my ships? What can I do with Starbases other than make them extend ship range? Those kind of questions. Sorry, as I said, real beginner here.

12 Replies 167,287 Views