Shouldn't we start building tutorials on very small scenarios to teach players how the game works? I guess not everybody will be acquainted with the game mechanics from GCII and the new players will find it a lot harder to learn their way around without tutorials.
GShock112
I also agree with the tech tree being confusing. I can mostly understand where a tech is leading only if I look at both the versions of the research window.
But I just bought the Alpha... that can't be a previous spam/botter... I need to catch up and i can barely post... uff... Anyway let's hope the DEVs know what they're doing. I already am unhappy at the 2d space format... and a dynamic universe would at least make some sense. Hex game... looks like material for matrixgames. Lots of titles... poor longevity. Was there a Dev streaming yesterday? Anyone has a youtube link about
It is between difficult and impossible to write on these forums if I have got to wait 24 hours before I can write a new post. This is really incredible.., absurd and illogical. it's the first time I am on a forum with such rule. I have already answered the question on the gameplay but it's essemtially a matter of quality. A sloppy DEV house will build a static universe, a serious DEV house will build a dynamic universe because that's ho
I agree but you see this has little to do with graphics and a lot more with strategy. Imagine a scenario with the REAL Solar System involved and an alien race coming forward to conquer it from outer space. The player in this which is, ideally, a tutorial, must stop the alien race playing as humans. So essentially, the player must defend Earth. One thing is the Earth, Mars, the Asteroid Belt and Jupiter are in the same place every sin
Many games manage the stacking limits with a combination of logistical limits and command point limits (with each being upgraded by research or other factors). There should be no limit but there should be consequences and drawbacks to handling huge fleets and not only benefits. The solution of applying a limit seems just plainly wrong.
I think the number of planets in a system (and annexed planetoids, satellites, dwarf planets, asteroid belts, and other celestial bodies) should be handled by the game settings (density and types). Naturally this would also affect the human solar system (the real one), as long as it still is somehow close to the real thing because it would look weird if we played human with Earth and Jupiter only (according to the settings). I agree the best solution for satellite
The Kepler space telescope is picking up many new exoplanets and it's likely that there's more objects than we thought there were at the beginning of the study. I think it's important to simulate things properly that means many more m00ns (Titan Enceladus, Europa, Io, Callisto, Miranda and a few others of the big ones) should be in. We also have the minor objects, the asteroid belt between Mars and Jupiter should be taking the shape of an orbit not of a hex or a mass of hexes with
Tried to replicate, same settings it worked. No idea about the CTD I didnt' read the bug report. Uhm... where do I get that founder badge now! [e digicons]:blush:[/e] AAHAHAHA there it is!
I hadn't noticed that the m00n is orbiting Earth at the beginning... then I saw Mercury, Mars, Jupiter and Saturn. There's even some Asteroids between Mars and Jupiter but I can't see Venus, Uranus or Neptune. Since this is the home system for humans it should be accurate but maybe this is because of the planet settings. More planets in settings will show these missing ones? Is Earth the only planet with a m00n? There should be many moons around the gas
CTD occured this morning. 0.31 DebugMessage: No files found matching mask ../Data/Core\*.xml DebugMessage: No files found matching mask ../Data/Core\*.xml DebugMessage: No files found matching mask ../Data/Core\*.xml DebugMessage: No files found matching mask ../Data/Core\*.xml DebugMessage: No files found matching mask ../Data/Core\*.xml DebugMessage: No files found matching mask ../Data/Core\*.xml DebugMessage: No files found matching mas