Mine also says 1.8.0.21
Mettius
I see there was an 1.8 hotpatch #3. I'm experiencing the turn not advancing bug. How do I check to see if it is installed? My bug didn't go away. But I don't recall the game getting an update from steam within the last week...
I can't seem to get the Hotfix to install. I've enabled the Opt-in in steam, and it shows [opt_in_update] next to GalCiv3 in my Game Library. I've also tried the following tip but it didn't seem to have any effect: https://forums.galciv3.com/469949/page/1/
Since ships in tactical combat seem only to fly straight at one another as fast as they can (vs. using speed to try to keep the range open to exploit longer ranged weapons vs enemy for example). What is the benefit of being faster? In essence, why buy Thursters since you are going to close with the enemy no matter what? I must be missing how they help. Anyone able to shine a flashlight onto this for me? :) -Mettius
I would really like to see a simultaneous turn option for multiplayer in Gal Civ III. My weekly 4x game group has been playing Age of Wonders 3 for the last year (and Civ 5 prior to that). I really wanted to get the group to GalCiv III. One of the other players and I tried it out 2 player and it just didn't cut the mustard for us. Compared to AoW3 there is an unacceptable amount of time when you are stuck unable to interact with your Civ. Sure you can do some things, but f
To be clear, I don't want RTS. (I pretty much despise RTS). I'm also peachy fine without manual tactical combat. But the current state of the battles isn't very good or satisfying as is.
For a game which touts the its (excellent) ship designer, and with the level of detail devoted to ship classes, upgrades, and technology to then gloss over the actual tactical combat is a travesty in my opinion. All I can say is I was really enjoying the other elements of the game, but I find the battle engagements to be unsatisfying and are wearing on my interest in the game. Also, just because something has always been a certain way doesn't mean it isn't time to evol
The fight to the death model of every battle as presently implemented would benefit from the ability for forces to attempt to flee. (Even if this is only a manual option, pause fight, hit an "Orders" menu and hit the "Retreat" button). Once retreat has been activated, the forces should attempt to flee. If they can outrun the enemy fleet or open up the rage to a given value, consider the retreat successful and end the combat. Lots of room for things like retreating ships having
To cut to the chase: The way ships fight is very unintelligent (or at least appears to be). For example, weapon ranges and the advantages a ship with range advantage should get, from what I can tell, have very little effect. For example, a ship with long range missile weapons should be attempting to engage at long range and then attempt to hold the range open and get as many shots off outside of the enemy's weapon range. Not dive in and get blasted to pieces by enemy short range b
I'd like to see an option in game setup (for a given game) to disable the UP. I find the whole UP resolution thing to be annoying and distracting.
I'm not sure how to fix it, but at present I find the UP Resolution pop-ups requiring a vote on something or another to be annoying rather than fun. Typically, there is nothing I want to propose. Perhaps a "No resolution" option? In its present state with the AI being no threat to me on anything, I find them gratuitous. Also, voting should not be based just on one player/one vote. Voting strength should vary based on some other game metric (Galactic Influence? Trade?)
The load ship dialogue just pops up on the screen wherever I'm presently focused. It should have a button to "go to" the colony world in question I'm being asked to load population from, so I can decide what I want to load in context.
One should be able to rename an already designed (whether auto or player created, whether no units presently built or not) to a new name. There does not seem to be a way to presently do this.
In both the mouseover/hover box and the unit information panel (lower left corner after LMB clicking on it), the unit's name is truncated. For example my TSS Gunboat Meeple Class is truncated to TSS Gunboat Meeple. This gets confusing when I have many derivatives (eg TSS Gunboat Meeple Ib Class, TSS Gunboat Meeple IIc Class).
I would really like to see ship upgrades limited to units in "drydock". That could be at its simplest, starbases and shipyards. Or, better, at a shipyard, and only at a starbase with ship maintenance facilities. On that note, though combat isn't out yet, I think crews should only be able to restore a limited amount of a ships combat damage on deployment. Repairs beyond this, should only be accomplished at yard facilities/designated repair facilities. <
In the Trade Agreement Proposal screen, only one category of items can presently be expanded. (eg Techs, Ships, Colonies) I'd like to be able to open up/expand whichever categories I want without the others closing/contracting.
Planetary invasion should be available as soon as appropriate tech is discovered. And given that one has the capability to colonize alien worlds, I'd suggest this is easily within the grasp of a space faring civilization. It is like saying, sure we have ships, but we aren't advanced enough to amphibious assault. Folks on earth have been doing this since (at least) the bronze age. Make it inefficient, make it costly (in ground pounder units) if you must, bu
Is there any kind of documentation for GCIII (I know we are in a beta). For example in the technology tree there are green pluses on some of the technology. What do they and the other icons on technology mean? How do I terraform? Does terraforming add usable tiles to planets?
Many of the description text of the "mouse over/pop-up" (not sure what to call it), have the text partly obscured. I've seen this for technologies as well as improvements (but not all of them). Right now I see it when hovering the mouse cursor over Outreach Group . The description text is Generates 1 Pragmatic Ideology... the upper and lower portions of the text is cut off.
It would be very nice if one could assign multiple waypoints to a ship's (or fleet's) plotted movement. Sometimes I want to skirt enemy territory for example and not take the straightest path to the target hex. Holding down Ctrl and clicking on a series of hexes with shortest route paths between them, for example.
I would prefer the jokes be pulled or set it as a game option (Silly mode On/Off). I agree it breaks immersion and engenders an amateurish/low budget feel to the game (for me).
+1 on Simultaneous Multiplayer. The game needs a simultanious turn option for multiplayer (like Civ IV/Civ V). This is a BIG deal.
The most important thing is good multiplayer diplomatic options. I don't care so much about AI diplomacy. Instead build in the tools which make for good MP diplomacy. Ability to sell/trade units/planets/etc. Trade/sell technology. Player defined boarders and neutral zones, possibly with automatic alerts for violations (along with option to declare war, or trigger penalty clause from the treaty.). On this note, a treaty builder would be awesome. Treaties should have templat