Hej! Really enjoying the latest expansion, i really enjoy the emergent game play based on which artifacts you can find and the subtle gameplay tweaks with the hyper gate system and sending resources between colonies, good stuff. That said, i was slightly disappointed to see that the Drath shipset is exactly the same as the prior 'Drath' shipset that was released in a smaller campaign, the one released with the korx shipset. This could just be a misunderstanding on my part, but
Xandrette
Just a heads up as i havent seen it here or on steam, the 1.4 op-in is up and running! woo enjoy peeps and thanks SD!
This is similar to what happened to me with the Altarians when trying to upgrade there mining stations to the next tier, i had researched the tech but was never able to upgrade the station past the first tier mining module, regardless of how many constructors i sent. i think iv seen elsewhere on the forums similar bugs.
small bump so this issue is seen.
As the title says, since the opt in at the very least, the altarians mining barracks and other mining associated tech from the tech tree is not unlocking the starbase modules, im not sure if this was recently introduced with the opt in or just something wrong with the Altarian tech tree itself.and on another note, the specialization where you can gain +1 from each resource (this is how i am reading it at least) doesn't seem to do anything. no increase in resources from each active mining
Ah thanks everyone for helping me discover this, feel a little silly for not noticing it before, had assumed it would be over with the shipyard data t the left. thanks for resolving my 'bug' everything is working as intended ^^
I may be stupid but i cant see what your referring too, i see the tool tip that displays current production being sent to the yard in this case it says 0/360 as im no longer sending production to it. but i cant see anywhere else that id expect to see an overflow tip. Thanks for the response however.
So upon further investigation, reason being i thought i was mistaking overflow for the free ships. i have discovered that when i place an order for a ship that would take 2 turns to create, once again set it to auto repeat and then cut of all sponsor production by switching to 100% social spending. the ships then come out once per turn despite with full military spending, it would have taken 2 turns. this however didn't last past 3 ships, which leads me to believe it must have been using
I have found an issue in game whereby in this example my shipyards sole sponsor (my capital) switches to 100% social production on the gov tab and yet when the shipyard is toggled to repeat build a ship, it will continue to churn said ships out as if it had full military production, in this case 1 ship a turn as my capital had around 300 manufacturing (hammers). The shipyard in question displays that it isn't receiving any production as it displays turns till complete as a (-1) wh
Hi, I'm a long time lurker and for the most part have only had a few half games or so since getting the game during the December period. however i have had a relatively smooth experience until just a few minutes ago. Apat from the tool tip ui bugging that iv already seen, the only significant bug iv encountered is that on pressing the button "Govern" on the planet tool bar when selecting a dead planet ( for me this was a deadplanet called thulium 1 and i was mining from it with a starbase