Bad news. Slowdowns have begun again... But now not after 90, but 290 turn. I made ticket https://esupport.stardock.com/index.php?/default_import/Tickets/Ticket/View/YMR-447-77988
VladiMIRfRUS
To my mind, if there are another opinion to this situation. it will be better to program some option - if you dont want "surrenders", you must go to the preferences and push some option. But default it must be avalible.
I didn't find such thread on the forum, so I'm writing here. Is there any tool to prohibit the AI civilizations to surrender with a lot of planetes to other player?? Sometimes it's not interesting to play, when you have 3 opponents with 50 planetes for every civilization... And in one moment you see, that you have one opponent with 150 planetes. And it's imbalancing. To my mind, everybody must fight to a triumphant conclusion.
To my mind it will be simplier, if it can be changed in the game. Not everybode read the forum, not everybody know English and not everybody want to pay his attention to the xml files.
[quote who="AvatarRob" reply="30" id="3551426"] Quoting VladiMIRfRUS, reply 25 Good fix. [e digicons]:D[/e] But I haven't found in the list the next bug: one of the Neutrality addition gives 3 FREE ships on every planet... But in fact it takes away 1 credit for one ship... Today it was for me economi
Good fix. [e digicons]:D[/e] But I haven't found in the list the next bug: one of the Neutrality addition gives 3 FREE ships on every planet... But in fact it takes away 1 credit for one ship... Today it was for me economic crush...
Thanks! Now is 234 turn. Everything is ok. I'll wait for build 1.01.
cwg009 Thanks!
And about your file "GalCiv3-vlad". It really works!!! The duration of the first turn after loading - 19 sec, the duration of the second turn after loading - 16 sec!!! Thanks!
Sorry, what is "MP"? I haven't in my dictionary meaning of this word (english isn't my native language).
I cant believe, that the cause of slowdown is pirate's range, if i'm right in understanding . Thanks for efficiency. Lets wait the fix. [e digicons]:thumbsup:[/e]
And one more. I have such problem and in situation of playing in immense spiral galaxy and immense tight clusters.
anninhilator, You are right, There are a lot of ships and starbases, Buit it wasn't problem in GalCiv II.
Frogboy, I've just sent to you the my saved game. I'll wait for your advice of optimization.
Intel Core 5 4670 3.4 GHz. I play immense galaxy only with 10 opponents. So there are no prerequisites for slowdonws.
After 90 turn I have awful slowdown of the "calculating of turn". After finishing of all activities and pushing "turn", i must wait all calculating for 1 minute or more. Only 60 turnes in hour is too long for strategic game. "Low preferences", reinstalling of game and other my measures didn't decide problem. Core i5 4670, 8 Gb, NVIDIA 650Ti, Win 8.1. all updates for OS and videocard are installed.