Leodim79

Leodim79

Joined Member # 6050456
1 Posts 2 Replies 36 Reputation

- Also add a preview of movement range on selected ship (on your turn for you ships, on next turn for opponent ships, since they have 0 moves left when you play). It's a pain to count how far 6 or 9 or x tiles (or hexes in 3) are, to evade, prepare, etc. EDIT : or even better : in green for this turn (moves lefts) and in red for next turn (moves left+max moves). Colors/gfx are example :D And as always, it's not core-gameplay so if some pple dont like i

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Ho and about RNG disable : if roundings with no rng are really a problem with a turn-sequence-combat-game : either go like civ5 expansions with more numbers to get more precision (100 for a 1 etc.) OR use digits OR (longer to do but cool too) report whats after the decimal on next turn. Really do whatever you want as long as it disables RNGs : same input gives same output, with a logical ending, always. EDIT : as I said, again, it should just an option (which I would always enable but

3 Replies 6,658 Views

Hi, I haven't buy GC3 yet, but I'm playing GC2 ultimate which I bought for a month now (quite intensively because I love it, congrats guys) and here are ultra basic features that would make me buy GC3. From a GC2 ultimate POV (just translate to GC3) : - In relationships, please circle with green/gray the leaders that actually allow you to talk to them this turn. I understand how it works, I just don't count turns for every other civ and trying them al

3 Replies 6,658 Views