You suggested: 5+20% We have: 8+20% The difference here is 3. What?
QuickdrawCrobat
[quote who="lyssailcor" reply="9" id="3684612"] Since acceleration depends on mass drive size should either scale more with hull size (mass, although mass of components is not taken into account this way) so the formula to calculate drive size should be more like + , e. g. 5 + 20% of hull size. [/quote] This is exactly what we have right now- each drive is 8 mass +20% or 8 mass +10%- at least
[quote who="tetleytea" reply="7" id="3684578"] I am not seeing the second- and fourth-drive thing. I design a medium hull, and I see 15.5 for a hyperwarp drive. I double-click, and it takes 9 mass (evidently my hyperwarp optimization techs don't display). I double-click a second time, and it takes 9 more mass. A third time, 9 more. For a total of 27. [/quote] Second and fourth as in the drives, in order (excepting the Proto
[quote who="tetleytea" reply="2" id="3684446"] Very illuminating, thank you.[/quote] You're very welcome. I just hope it helps. [quote who="tetleytea" reply="2" id="3684446"] So our focus should be on the hyperdrives.[/quote] I'm not sure that's the right way to put it? The largest mass consumption is the hyperdrives on larger ships, though. Keep in mind that compared to a hyperdrive, a weapon has nearly twice the core mass,
[quote quoting="post"] This mass variance would indicate that a Cargo hull adds 3.5 mass to the Lasers, which is neither 3% of the 90 base mass, 3% of the lasers' base 17 mass, nor is it 3% of the 99 mass that is the minimum a +1 Dense race (such as the one I'm trying to craft) has for a Cargo hull. Additionally, comparing masses, if the 3% is directly aimed at the hull maximum mass, then the Small hull should add slightly more than half as much mass to the Lasers weapon as the Car
Hey- yeah, I don't talk much on here, I don't really have anyone to GalCiv with, and I probably won't want to until I'm satisfied enough with the state of the custom race I've been faddling around with for the last couple of years. However, I am compulsively organized about 4x games in ways I usually am not about any other game type. Which means, among other things, that I'm trying really hard to figure out as best I can an appropriate set of ships to build for th