a0152570

a0152570

Joined Last seen Member # 6037445
219 Posts 1,242 Replies 3,754 Reputation

[quote who="Naric" reply="3" id="3676248"] The issue is that an early tech is entirely devoted to a wonder, and if that wonder has already been built by another player, then what is the point of that tech besides wasting peoples time? [/quote] Agree, All techs should gain you something besides access to a wonder

11 Replies 35,238 Views

[quote quoting="post"] If a citizen is at a planet, how do I bring them back to HQ for a promotion? Can't seem to find the magic button... [/quote] had trouble with this myself. Select citizen, click promote (really dumb path) then find recall in promotion list. It will cost you 10P to recall back to home world

11 Replies 28,809 Views

[quote who="lyssailcor" reply="5" id="3676122"] Quoting TheFunMachine, reply 3 Should just have a way to auto-cycle the current projects. I agree, apart from that all could stay as it is, much better than old planetary projects imo. [/quote] A way to auto-cycle would be a fi

7 Replies 20,410 Views

[quote who="FreedomFighterEx" reply="50" id="3675901"] A lot of tooltips and flavor text are incorrect and misleading. It is one of the thing that they should iron out before launch Crusade. How disappointed. [/quote] Yup, lots of bugs. I figured it would be that way and just think of it as a beta still. Loving the changes and improved AI. SD is good at releasing frequent fixes. Can't blame folks for being disappointed after buying wit

190 Replies 470,144 Views

Dumb question but are you sure. It was a bug awhile back bur has bee working for me. Sometimes i have a challenge finding the planet though.

3 Replies 18,167 Views

[quote who="pshaw" reply="3" id="3675600"] Soon! [/quote] Never before have i found myself kicking my own A** for not being a founder [e digicons]x_x[/e] . I am checking Steam every 15 min. for the update [e digicons]:thumbsup:[/e]

5 Replies 25,795 Views

[quote who="pshaw" reply="2" id="3675389"] Please see the link below: https://forums.galciv3.com/482786/Migrating-Crusade-custom-content [/quote] Could you move this to the open forum area. It is an important topic for all of us who missed out on being a founder

5 Replies 6,615 Views

no caps , except for synthetic races. Keeping population happy is good for extra bonuses. I usually go for the malevolent Eager ideology because it gives +1 moral for every planet conquered. Eventually i am able to delete all planetary approval buildings. If you do some quick math you'll find that generally the best build out for a specialized planet is to have about the same number of farms as your improvements. e.g For a class 15 research planet i would typically do

4 Replies 24,457 Views

[quote who="vorshlumpf" reply="3" id="3666326"] I'm on 2.0, and asteroid mining assignments are reset to the closest colony whenever I load my game. Otherwise, they stay assigned. [/quote] Ditto, seeing the same thing

6 Replies 13,241 Views