allie-cat

allie-cat

Joined Member # 6026406
15 Posts 46 Replies 8,920 Reputation

It seems like what was happening was when you press end turn, it went through various autopilot turns... and some or other ship on autopilot reaches its destination with moves remaining, so it feels like the turn has moved on but it actually hasn't (sorry for the delay, I've had stuff going on in my life)

12 Replies 49,604 Views

[quote who="Aedaric" reply="1" id="3518148"] I haven't been experiencing this issue, do you have any specifics regarding your situation? Ship? Game type? System specifications? [/quote] Playing as humans in the largest galaxy size with tight clusters (I think? That's what I set it as, but it looks more like loose clusters) and all available AIs. 3.5ghz 6-core, 16gb RAM, 64-bit Win7, Geforce GTX 650 TI [quote who="Seilore" repl

12 Replies 49,604 Views

On the other hand, I just found another one and it does seem to have a working survey module :/ Or at least it has an automated survey option, which the first one didn't

13 Replies 16,789 Views

I've found that a really large amount of the time, when you end your turn the last ship you moved manually on the previous turn doesn't get any moves for the new turn

12 Replies 49,604 Views

I've found that when you zoom out quickly or move the camera from the minimap there's a tendency for uncharted territory to be revealed for about half a second. I wouldn't bother mentioning it but it encourages the player to spend their time trying to see what's behind the curtain instead of actually having fun

0 Replies 3,291 Views

Yeah, I've found that too. They're still really useful for charting new territory (and mebby as strategic combat scouts too actually), cos their sensor range is massive . But if they're not meant to survey anomalies (and that might make them a bit unbalanced tbh, given the incredible sensor range), they should be renamed scouts. I wasted several turns worth of moves when I found one before I realised the survey module didn't work

13 Replies 16,789 Views

I'm by no means a coder, but am I right in saying that means the AI doesn't take any strategic or tactical factors into account when deciding what planets to attack when? It's always just the closest enemy planet?

34 Replies 176,601 Views

If there's no combat viewer yet in Beta 3 (and if the player chooses to auto-resolve, after it does get implemented), does that mean the interface still doesn't draw the player's attention to what combat is taking place where and involving what ships, like currently? Or will there be something like in Galciv 1?

67 Replies 352,162 Views

Also, the new art is preeeeeeeetty @_@ I would like to see race-specific techs become tradeable. Maybe with the race a race-specific tech is traded to having moderate penalties to buildings/ships/modules/bonuses/etc allowed by that tech but with them then able to spend research points teaching the tech to scientists/engineers/operators/etc, after which those penalties would be reduced and the race would then be able to reverse-engineer race-specific techs l

67 Replies 352,162 Views

Added the Sentient Machines faction ability for the Yor. The Yor have no need for food and traditional growth. Growth bonuses or penalties on planets do not affect them. They don’t need to use tiles for farms. Conversely they don’t have any natural growth. Instead the Yor have a planetary project that allows them to create new Yor, which they have to do in place of building planetary improvements. So rather than relying on natural growth the player has to decide betw

67 Replies 352,162 Views

Re ~18 min about bug reporting. I never figured out a mechanism for doing it like that, I assumed we were just meant to be describing bugs on the forum? Where do you find the bug report feature? I'd quite like a hotseat option, not taking priority over other things but maybe as DLC sometime in the future? Or even just make sure it's implementable as a mod and I'm sure someone will do it Throwing useless planets at ships (and starbases, and maybe other planets?)&nbs

20 Replies 106,080 Views

"I don't like the fog, I think we're gonna re-render the fog" - one of the devs, paraphrased Please tell me you're not gonna make it brown with a fuzzy boundary between it and uncharted space like the Galciv 2 fog? I thought that was a real eyesore, to the extent that it contributed to me hardly having played the game. I rarely use the word "eyesore" and mean it literally but it describes the Galciv 2 fog perfectly lol

20 Replies 106,080 Views

3) pirates -> I really don't like the CIVs system for pirates, so for GC3 I'd like to have them as a minor race without planets, wandering and salvaging around the galaxy - we could talk with them, buy them, bribe them to attack other civs (guerilla), etc I really like this concept. And maybe there could be a customisation option in game setup for piracy level, so you could set them to be either equivalent to a minor race or equivalent to a majo

20 Replies 106,080 Views

I'm watching last week's dev stream now, and specifically the black holes section. I would kinda like to see them pull ships (but not starbases because antimatter) in, because it would add an interesting tactical element to the game. I've had some thoughts about how. It could be made in such a way as to make the autopilot still consider the vortex impassable like currently, so the player is no more likely to stray into it by accident than the AI (or than a ship's navigation co

20 Replies 106,080 Views

[quote who="Blue_Oyster" reply="20" id="3501372"] Malevolent means "to wish ill", to "wish evil". [/quote] That's part of the problem. Nobody's driving political motivation is to do evil for evil's sake, except in Saturday morning cartoons. Sure, people might feel spiteful from time to time, but that's a passing thing.

25 Replies 28,564 Views

Technically, you could argue that the Entente started WW2 with the punitive terms of the Treaty of Versailles, but that doesn't make the Nazis any less evil or responsible for their own actions. Although admittedly lumping all of the Nazis' atrocities under "WW2" is intensely problematic, considering almost everything else they did was far worse than waging war against foreign powers :/

23 Replies 79,790 Views

[quote who="joeball123" reply="18" id="3501363"]The problem with assigning a moral judgment to any game actions is that it carries assumptions about why I'm doing something. [/quote] Yup. That's partly why I suggested Internationalist, Mercantilist, Militarist - an attempt to describe actions and strategic trends rather than ethics

25 Replies 28,564 Views

[quote who="Vivisector9999" reply="12" id="3501319"] That annoyed me how in GalCiv 2, I could wipe out one race after another, yet still be officially "good". This time, I think that would be neat if you could win Malevolence points for declaring an unjustified war against a innocent neighbor and conquering their planets. That would give evil races even more of a reason to start wars of aggression and be a threat to the galaxy, which would be appropriate. Or, on the other side, maybe get

25 Replies 28,564 Views

Imperialism/Militarism? Mercilessness also works Pragmatism could also do with being renamed. If we're assuming Pragmatism is the effective pursuit of a particular goal (personal wealth? expansion of the species?) without regard for other things which might conflict, then any and all of the three could be argued to fit the description, and depending on the goal, the pragmatism of things like "free trade" are also highly debatable. Maybe a better name would be Mercantilism? <p

25 Replies 28,564 Views

I've had one crash (and also an incident where the computer restarted itself while I was on the game, but I assumed that was unrelated), was gonna report it but by the time I got round to coming on the forum I couldn't remember what was going on that might have triggered it so there didn't seem to be much point

7 Replies 8,605 Views

The minimap always zooms in on the centre of the galaxy (ie, not where you want it - suggest zooming in on either where the camera is on the big map, or where on the minimap itself the cursor is), and then can't be moved

0 Replies 1,842 Views