Jam3

Jam3

Joined Member # 601773
0 Posts 48 Replies 1,013 Reputation

[quote who="Zydor" reply="118" id="3406103"]Games Houses have two floors of programmers working on real time combat games - its a full time occupation in itself. Any Tactical Combat Mechanic outside a Combat Box for GalCiv 3 that can be turned on or off; is a land of dreams, its just not happening, end of story frankly.[/quote] I guess your trying to say that we can't have a real-time tactical component? Um go read that link, I personally am not even

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Why don't we all just engage in an exercise. Instead of sticking to this hive minded, status quo, obsession everyone here seems to have with the rock-paper-scissors "viewer" mode of the previous games. And just to be clear people can repeat over and over that this is a strategy game but it doesn't excuse not having a fun, engaging, tactical component. Choose a mechanic, or for bonus points create your own mechanic, and describe how you would integrate the mechan

411 Replies 1,949,625 Views

There are far more interesting things that can be done at the strategic level than decide whether or not to get +1 to your lasers for ship combat that numbs your brain. I never said those things had nothing at all to do with "strategy" and good lord this is not an argument over what is strategic and what is tactical. Ships at both tactical and strategic levels in all of these games are an important element but they really shine when it matters in some form of tactical battle. And if you leave

411 Replies 1,949,625 Views

If playing with legos was your thing more power to you but it had ZERO impact on the game. As to how much shields/speed/etc you could cram in a box/er ship it really was mostly a waste of time and nothing like eve all that ultimately mattered was how many rocks you brought versus how much paper the opponent had. This is not a choice its an illusion and theres a huge difference. And for all of us in the pro tactical battle camp this illusion is one we see right through.

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The main problem with tech trees is their rarely balanced and never want to commit to points in time relative to the number of game turns. There should be obvious plateaus where a player can easily say to themselves, ok now I want to switch focus off research. If you get engines 1 and engines 2 is so close as to make building anything with engines 1 fairly pointless then engines 1 is a pointless tech and engines 2 should cost more and be renamed engines 1. Its usually because the scal

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If everyone who is against tactical combat will just sign an agreement that they also don't want a ship designer and any real focus on ships weapons/systems/etc in the tech then I will gladly give you my vote. You could reduce ships to a few 3d models representing class and combat to a simple game of who has greater numbers. The problem in galciv 2 was that the majority of the game game centered on ships and ship combat , except the combat itself. Seriously if your anti-tact

411 Replies 1,949,625 Views

And the problem with endless space wasn't the cards it too was a rock paper scissors game. And the rock paper scissors aspect of it made the cards mostly meaningless, it would actually be interesting to see a game really try a cards/deck system. But again I am more for them actually designing a fully integrated / synergistic system for ships and hope they put on their designer hat with the goal of giving us something fun and engaging. The idea that auto combat and a quick video would do t

411 Replies 1,949,625 Views

Thanks and just to be clear i am not advocating any particular system. The inference here is that people want hexes and a turn based system ala MOO. But seriously rock, paper, scissors, if thats your best idea just scratch "game designer" from your titles and call yourself a programmer or writer cause there is no game design going on there at all. Go play "A few acres of Snow" or any of the incredibly simple and brilliant board games of the past decade where a GAME DESIGNER actual cra

411 Replies 1,949,625 Views

This is really really simple. If your going to throw in the massive time sink ship building like galciv 2 then we better have tactical combat. It was beyond belief to have this massive shipbuilding timesink that even if it "wasn't your thing" you felt compelled to play around in at least to get the aesthetic tolerable. And then to top it off all that investment of time you got to play rock paper scissors for hours on end which was about as interesting as beating your head against the wall

411 Replies 1,949,625 Views