DarthGoogle

DarthGoogle

Joined Member # 5952289
2 Posts 10 Replies 520 Reputation

Game crashes after you accept any trade offer by AIs. You can modify it all you want, does not matter - if you accept it, you are screwed. Workaround: you can cancel trade offer, it will put you into the diplomacy screen with chosen AI. Re-enter negotiation and modify deal now as much as you want. How to: wait for trade offer, press accept, enjoy your crash. Can provide DXdiag and other stuff if required.

1 Replies 4,270 Views

If it is correct by the numbers, it is still EXTREMELY misleading. If you have six times research production than manufacturing, you expect research side of the triangle to be at least somewhat more efficient than manufacturing. Yes, i know, in GCII was similar system. Yes, more does not always means better. But with THAT big difference in numbers i bet most of the players will be completely confused. After you reach those sacred +300% mp you are better off.. with what?

94 Replies 3,090,527 Views

http://steamcommunity.com/sharedfiles/filedetails/?id=402173335 Research bonuses http://steamcommunity.com/sharedfiles/filedetails/?id=402173290 Production bonuses. Manufacturing bonuses are 449.8 percents. Science bonuses are at whopping 2777.5 percemts, maybe

94 Replies 3,090,527 Views

[quote who="Gilmoy" reply="29" id="3527409"] Looks perfectly reasonable. A maxed-out planet will easily have >> +300% manuf. Then setting the wheel to 100% manuf, and queueing Research Project, is indeed better than setting the wheel to 100% rp. Suppose your raw production (i.e. your pop * all bonuses) is X. At wheel = 100% rp, you get X &nbs

94 Replies 3,090,527 Views

http://steamcommunity.com/sharedfiles/filedetails/?id=401829666 Thats what i get when i set up my sliders at 100% research. http://steamcommunity.com/sharedfiles/filedetails/?id=401829639 With that being a layout of the planet. <a href="http://steamcommunity.com/sharedfiles/filedetail

94 Replies 3,090,527 Views

[quote who="admiralWillyWilber" reply="9" id="3527119"] In galactic civilizations two i kept my taxes low to grow my population. I had no money, but what good is money if you don't spend it. Let's see a serious boost to approval which translate to high population, or a replacable colony ship. If i have one extra colony ehen let's say i have 48 colonies is moot. This is actually a hatd decision. Go with approval bonus. [/quote] We were discussing a first

10 Replies 7,397 Views

[quote who="Lavo_2" reply="5" id="3527074"] Speaking of ideologies, how exactly do the "free" planets work for the Benevolent Outreach line? I'm probably blind and not seeing them. [/quote] They just appear colonized somewhere in your ZOI. ATM i managed to get just first one, class 10 near your homeworld. But i think logic stays the same, game picks one of the unhabitable planets, gives it class 10 or 16 depending on policy and boom, its instacolonized. [qu

10 Replies 7,397 Views

Actually, in current build you can ignore all military and focus on eco, and just buy every single ship from AI when they declare war. Little to no competiotion on early game adds. But i believe this is going to change. 100-no-wardec is nobrainer actually. I also like the early expansion, but sadly, AI just cant compete at this stage, at all as it is now Comparing those two policies was an example. Another one could be. Benevolent - free colony ship or +50% approva

10 Replies 7,397 Views

>>I do not have a problem with the current UI and need to think some more about your suggestion. I suggest new Ideology UI not because current one is bad, but because it is good on representing those "approaches" from different ideologies on the same subject. So you, for example, still can be Agressive and Enlightened, as Ori in Stargate tv show, without limiting your choice as hard as just hard-capping players to one tree of three. Its just more fluid sy

10 Replies 7,397 Views

Other threads: https://forums.galciv3.com/461008/ After playing with ideology a while and reading a forums. i came up with idea. Currently, many players agree on few issues with ideology: 1) It scales badly with map sizes. Colonization events influence it too much, or rather there is little to no other ways to change your ideology. 2) Cross-ideology is too easy, counter-intuitive and in some cas

10 Replies 7,397 Views