Thanks for the patch Stardock. Ai now finally colonize planets early and Diplomacy Skill matter now. Also like the chances to the research buildings. I would go further and implement the same numbers for manufacturing and economy. And then let us build higher tier buildings without going through the lower tier. So researching higher tier buildings would be valueble. Also found this: If you set the resource frequency on uncommon or rare, than Elerium is missing
ImperatorShen
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Very good idea and a good solution to the approval problem in the later stages of the game, especially on larger maps. Also makes percentage based approval buildings viable again. (Intimidation Center is useless when you have a bunch of planets)
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Thx Stardock for the Improvment on the AI. I was able to take down several AI Empires in the early stages of the game and snowball from there on without any resistence. Hopefully they don't die now so easily on early aggression. [e digicons]^_^[/e] That beeing written i finally want to unload a few bugs/ideas i've encountered/thought of since beta: - the bonuses in the malevolent ideological traits for relentless and ruthless (motivation2+3) als
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