SkyhBlue

SkyhBlue

Joined Member # 5900656
4 Posts 11 Replies 2,036 Reputation

1. My scouts and defenders need waypoints to patrol and the possibility to set certain actions (e.g. notify and retreat to the nearest allied/owned planet) if the spot an enemy. 2. Sortable list of habitable but not colonized planets with a button to send the next available colony ship there. 3. Ship and Fleet management: I would like to switch between ship and fleet overview and/or show both and make it sortable (i.e. fleets are listed first). 4. Seconded: Give us the

68 Replies 339,531 Views

[quote who="Smithy6482" reply="3" id="3535904"] I thought the game automatically built colony upgrades, even when set on a research/econ/culture project? At least, I've noticed ALL my "forever project" planets start building an upgrade when it comes available. [/quote] If so, then it´s fine. Maybe I´ve overlooked this behaviour. What if I had upgrades available, but preferred to start a project? Which upgrade will be build if another one was researched? Can a

7 Replies 28,665 Views

Hi, we are the [e digicons]:borg:[/e] On the overview screen (is that the correct name for the menu on the right side?) there is a ship list of all owned ships. However I would prefer if I just can switch so that not each ship is displayed, but the fleets where those ships are included. I want to see my fleets and an info about the attack, defense rating and hit points. If you click on this fleet it could display all included ships. Just an idea. Maybe allow to switch between f

1 Replies 1,634 Views

[quote quoting="post"] I wish the game automatically cancelled any "forever builds", like Research project, birthing studies, etc., either after a set amount of time or when new buildings become available for the colony. [/quote] Seconded. It would reduce the micro management, cause I would not like to check my colonies manually each time a new building/upgrade is available. Please help us to survive on insane maps [e digicons]:borg:[/e] Maybe make it optional, so you can c

7 Replies 28,665 Views

Please... Add queue for research Add search function to research tree Add info to buildings if (and for which) it is an upgrade of an existent building Add info if buildings are unique per planet, per faction or galaxy wide Add info report if e.g. a scout discovers a new star system Add mood info to dimplomacy report We like beta 5 [e digicons]:borg:[/e] Great game for assimilation = influence (maybe a bit too overpowered) [e digicons]:P[/e] </p

0 Replies 1,341 Views

Any idea if this or a similar feature will get a chance to be implemented in the release version? What are the devs thinking about it? It would open up additional strategic options for us [e digicons]:borg:[/e]

17 Replies 63,204 Views

[quote who="Thecw" reply="10" id="3507809"] Quoting NGC7000, reply 9 Yes, blockading a planet should require some ships. Maybe depending on the planet class? For example fleet size must be > planet class. It should not wholly depend on just the fleet size (logistics), because then you can e

17 Replies 63,204 Views

[quote who="SkyhBlue" reply="8" id="3507762"] Before all orbiting ships must be destroyed. Afterwards, if no enemy ship is left in the orbit, the growth and approval is reduced slightly each turn. So it could happpen that after x turns the population is shrinking. Any shipyard connected to this planet loses the planetary sponsor. [/quote] The blockade effect could start after a delay of x turns. So there will be some time to react for the player before the

17 Replies 63,204 Views

[quote who="Bellack" reply="7" id="3507563"] I like the idea. I just got Endless Legend and they have a pretty good siege mechanic as well as a good tactical light combat system (meaning not real tactical combat but better than just watching a movie ala GC2 and allowing some commands to be issued.) Could be adapted to planetary blockades. Defiantly should be fleets blockading a planet and not single ships. [/quote]<

17 Replies 63,204 Views

Well, another try @ Darca [e digicons]:borg:[/e] Hi guys, Please post your thoughts about this idea. It doesn´t matter if you just bash it or if you love it, just tell us what u think. [e digicons]B)[/e] Go, the discussion has started! Fly safe!!! &nbs

17 Replies 63,204 Views

Dear GC community, I would like to bring the following discussion to this forum. What do you think about blockades as an optional game feature, suggestion see below. Original post is taken from the steam discussion http://steamcommunity.com/app/226860/discussions/1/620695877442173847/.

17 Replies 63,204 Views