Added a new video: 3 advanced starting tips: https://www.youtube.com/watch?v=C8biEv6zVBU
Waervyn
[quote who="tora777" reply="33" id="3569672"] Where should I put the ship designs if I don't have a Steam App folder? [/quote] How is that possible, next to pirating? Steam always seems to give me a steamapps folder, even when I specify my own folder.
[quote who="dansiegel30" reply="18" id="3569630"] Well done on the video, but you REALLY should do it on v1.1, as the improved tooltips show raw production (aka total manufacturing), and it will be much easier to explain, because the answers themselves are in the tooltips. [/quote] Ah really? Didn't realize that at all, thanks for the info. Once I get my grubby little hands on 1.1 I might redo this vid then, thanks!
Thanks, this was very helpful indeed! I decided to make a video, condensing the knowledge so that it's easy to access for other players. Hope it's useful! https://www.youtube.com/watch?v=jTw2DT9dTh8 Thanks again!
Ah right. Thanks for the clarification. I'm playing 1.03, haven't checked 1.1 yet :) Thanks again! Very helpful!
[quote who="joeball123" reply="9" id="3569251"] Unless they've changed the approval modifiers again in v1.1 and you're using it (I haven't opted in so I cannot check; if you have v1.1 you can check by opening GalCiv3GlobalDefs and searching for ApprovalToProductionCurve), the approval modifier to production for 46% approval is actually something like +1.5% instead of -1%. They shifted the 0 point from 50% approval to 40% approval in v1.03, and I don't
@Admiralwilly, I'm talking about base/raw manufacturing. Factories (except for durantium refinery)/adjacency bonuses have 0 effect on that.
Hey, thanks for all the replies. I was playing on an old savegame, which still says durantium +4 for some reason. I indeed did not round, but I can make another case study :) New game as Iridium: Population = 10 Civ capital + colony capital = +10 Approval is 46% which equates to -1%. (10+10)*(1-0.01)= 19.8 Shown manufacturing: 20.2 No relevant technologies researched, no sp
Heya! I've been reading up on how total manufacturing is calculated, bear with me: <br style="color: #dbdbdb; font
He's right though. The manual might as well not exist, as it doesn't really provide any in depth information. Long gone are the days that you got these awesome booklets with your games and spend a day reading ^^
Really like this mod. I made a video spotlight about it (if you don't want that let me know and I'll remove it). https://www.youtube.com/watch?v=Y7UBXx7A9LU
Yep, constructor ships indeed do not appear. Looking forward to the patch. Great job!
Thanks! Glad you enjoyed it! :)
Hey everyone! Just made this video highlighting the similarities and differences between GalCiv II and III in case people are wondering about which one to buy/play. Hope it's useful for some people at least :) https://www.youtube.com/watch?v=Zf1jc_ymakM
https://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GC3Manual.pdf :) It's not that amazing though. It's also hard to find, as there's no 'manual' button on steam :/
Thanks, so what does Helios ore do exactly? It gives +2 to military. Does it just mean it gives +2 to all military buildings, or is there some sort of 'military' stat that does something? Thanks!
Heya! I'm having some trouble figuring out what exactly military does. It doesn't say in the manual and the game is not superclear on it. I guess it has to do with how easy you're 'invaded', but does it have more uses? Thanks a lot, hope I didn't overlook something easy! :)
Very nice, looks awesome!
Very nice! Really like the look and atmosphere of them!
Added new video: Ship designs https://www.youtube.com/watch?v=sAizrUfBr6Y As always, criticism is very welcome :)
[quote quoting="post"] Hi, just a quick feedback after ~ 1 hour of gameplay. I know that this is not much but I'd like to share my immediate impressions: 1) The game feels alright. Nice, smooth and responsive interface. 2) Trade screen is confusing: I miss a clear explanation about who is giving what. I only found out which offer is whoms after a trade partner offered something that was not in my list. 3) The tech tr
Hey everyone, I started playing GalCiv3 and really enjoying it, so I thought I'd make some tutorial videos. 3 Are finished at the moment: 5 tips for new players: [video]https://www.youtube.com/watch?v=2Q1Qzo_Ijbk[/video] 5 advanced tips for new players: [video]https://www.youtube.com/watch?v=aBS66dfIKdA[/video] How to create and use your own art for custom factions: [video]https://www.youtube.com/watch?v=igeyK-ruTSM[/video] &
I agree on most points, but you keep saying you have to send constructors manually. Did you know you can click on the starbase and 'request constructors'? This queues up constructors that will automatically fly to the starbase. once they arrived you'll get a notice about it. Just in case you didn't know :)
[quote who="MacsenLP" reply="15" id="3553438"] Quoting Waervyn, reply 14 It is stickied (although here they call it pinned). Well I feel pretty stupid right now, I always the read the recent posts page I never bother with the categories. I'm surprised more people ha
[quote who="MacsenLP" reply="13" id="3553369"] Is there any chance of this thread being stickied? e.g. like they do on the Civ 5 forums. Seems little point posting video links here since the thread gets buried in traffic from other threads almost immediately. [/quote] It is stickied (although here they call it pinned). :)