So this really devolved into Steamtalk. I like the concept of blind research at least as an option but not total randomness. Each species should have a baseline tech tree that is always available and then unlock random branches. For instance, research materials in space provided you with increased research rates and that was it. Why not tie in a system that gives you access to a new branch of research for holding that material. You don't know what it will inspi
odjntrade
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I do believe temporary stealth would be a fantastic addition to the game. Two different types would work well, having typical modern style stealth that leaves the ship undetectable to scanners beyond visual range and optical camouflage for within visual range. Both should have respective cool down rates and draw upon side effects. Think Star Trek camo that couldn't function with shields thus leaving them defenseless while invisible. Decreased movement speed while sensor camo
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