I'm pro choice on many of the things I listed. I think Indomidable had the best ideas out of all this. Technically you had choice with whether or not mega events appeared in GalCiv2 sandbox, but there were a lot of major events that were okay. My problem with the Dread Lords was that they'd appear so early in the game that you were pretty much screwed. Although, based on what it looks like story wise I don't think there will be Dread Lords in 3.
KingsleytheFox
I know, I'm simply asking they keep overpowered foes like the Dread Lords (should we see them in the campaign) in the campaign and out of the sandbox game.
I'm not complaining about some of the mega events that popped up as a whole, the whole point of the idea was to keep overpowered opponents out of the sandbox game. To me, the whole point of the sandbox game was enjoying an empire building game. I personally felt in GC2 the Dread Lords should have stayed in the campaign. I agree with the idea of developing a UI to make upgrading less a chore though. Honestly, upgrading being a chore killed building a military for me early on.
So after playing GalCiv2 for awhile (love the game so much), there some things that could have been done differently that if not implemented to 3 right now, I hope they will be. Since alignment has been discussed a lot, I won't bring that up :) Extensive Government System: As much as Imperialism, Republic, Democracy, and Federation simplified things in the game, I'd like to see a more extensive government system. One that allows the player to adjust the p
Personally, what I really hated about the alignment system in GalCiv2 was after researching Xeno Ethics you had to choose which alignment (Good, Evil, or Neutral) that you affiliated your race with. The game stopped doing random events which was part of the fun. Personally I think that there still should be random events that adjust alignment, but they should be morally ambiguous nor tell you how your alignment will change. Or maybe do away with the alignment system entirely but keep the rand