Aematheon

Aematheon

Joined Last seen Member # 5852722
1 Posts 19 Replies 96 Reputation

The only funny thing I had with pics was Marcus Cory old(balding) pic being named Jenna(I thought someone was testing Jenna Casey and forgot to change or mixed up the gfx), but my impression is probably everyone got that and even if not, its not a game breaking feature, since it was just extra art.

7 Replies 21,372 Views

Ehm, not to be rude or something if this is not the case, but is you copy a legit one? Piracy software(if they can achieve to copy files from steam in a satisfactory way that is), tends to get files missing...

7 Replies 21,372 Views

Taken from my post at the "hiring Mercenaries" thread : add Citizens not just ships, to the mercenary menu.(potential usage in invasions and other stuff).

28 Replies 108,161 Views

I played a few games to test some modding, I don't seem to have a problem. They're not focusing on minors in Crusade, they found a way to utilise as many major Civs as you want apparently(well, within reason, I think 100 has been mentioned) so dunno if it will be fixed if it's a bug. Sounds a strange bug if it is, though. Like Murphy's Law, or synchronicity, or both.

7 Replies 21,372 Views

If I was Stardock, I would say something like "Founders will be given acces to Crusade expansion...soon!" [e digicons]O:)[/e] Unties my hands and gives a realistic timeframe, whatever that timeframe is and provides flexibility, plus it's communication. Now, if people keep asking how soon is soon etc., to that I don't reply and everyone is happy. They're working on it, that's all we really need to know. Maybe they should release some graphic

186 Replies 107,284 Views

Brad's reassuring not withstanding, I'd like to state a few things. First off, I think GC3 Founders and any Founders for any Stardock games do matter first for their respective Founder games...we're the ones that partially funded the games to development you know, that's always important for a company, hence kickstarter and the like privileges and why companies bother to fund themselves through similar means. A Founder is always a Founder, you can't change that(unl

186 Replies 107,284 Views

[quote who="PUREVENOM" reply="14" id="3672670"] Quoting Aematheon, reply 12 -Option(through tech: Exodus project) to abandon a planet if an overwhelming to your forces fleet approaches. If so, and you got at least 4-5 pop, you get to exchange pop for a free, loaded, colony ship or transport ship for each 4-5 pop in that planet(w

28 Replies 108,161 Views

- More options for "race construsted of" material than 4. Maybe add an XML or parameter for how the materials affect gameplay(e.g. gives access to aquatic planets, increases cultural influense with similarly built races{so if majority are carbon based in that map, humans get a bonus say 1% more influence per race, but what if they're silicone based, or copper, or mercury based}, so we can mod them for more according to soneone's pov each time. <

28 Replies 108,161 Views

[quote who="admiralWillyWilber" reply="116" id="3672587"] It may just be me, but even if the game only had four kind of biologies. There are more according to astrobiology hopefully they include the others for custom factions, and make where you can mod more in ie. germanium. [/quote] Yeah, for sure. Maybe add an XML or parameter for how the materials affect gameplay(e.g. gives access to aquatic planets, increases cultural influense with similarly built

186 Replies 107,284 Views

[quote who="PUREVENOM" reply="9" id="3672127"] Quoting Aematheon, reply 7 Add civ "motto" in race description screen(and file). Like that idea, if you don't mind I'm going to add it to my list. [/quote] Sure, that's why I replied in thi

28 Replies 108,161 Views

I think there has to be somewhere in the planet stats a Military readiness percentage. Let's say that it starts with 10% in any given planet(and up to 100% ), just cause settlers don't know what they shall face in new worlds and thus they are at least aware(and 10% isn't much of a percentage but enough to justify awarenes of dangers "out there") You can raise that percentage by constructing military buildings and wonders, e.g. Barracks, Military Academy, Elite Soldier

23 Replies 71,124 Views

Very nice ideas. Since CG2 is a precursor game and Humans allegedly destroy this universe according to Thalans, especially if this is the last of the GC games(will they focus on Star Control afterwards?) I could see Terror Stars and obviously even more lethal weaponry available there. As for my wishlist requests: Individual faction colony list(as in a file, different for each faction from were they'd get names for their colonies that we could edit), Add civ "motto"

28 Replies 108,161 Views

I don't know if that's an option for modding. I would like you to consider adding a "switch" for modders to set starting date. As to transfer unfinished projects from Galciv2 or the near past, or even the future(assuming the universe survives, but even if it doesn't, I can still think some stories). Game looks good.

49 Replies 115,459 Views

I have two Stardock games in my account, FELH and Founder Galciv3(actually I also have Galciv1+2+expansions, I don't know why these aren't visible but anyway). Problem is: I've installed the pre-release. Got the mail that mentions the weekend free ship parts. I don't know if I have to do something, or Steam updates it to the release version. But if I have to do I can't. Codes for both games are frakkin invisible!!! </

1 Replies 4,891 Views