jackh1992

jackh1992

Joined Member # 5811567
1 Posts 15 Replies 120 Reputation

1.Set mining resources to abundant 2.Get tech that increases how efficient your mining can be. 3.Make weapons choices on what is most abundant. I've never seen someone go omg this mining system is GREAT!!!!!. It's kind of bad like a 4 or 5 out of 10.

13 Replies 39,860 Views

Honestly base civ 5 was one of the really bad. Brave new world fixed it mostly and the NQ mod really made the game achieve much more of it potential. I think the main expansions moved civ 5 further than what mercs and crusade have done for gal civ 3. Crusade has done quite a lot but it's kind of meh, it's reworked it but it still full of stuff that makes you go whats the point or why did they do that. I think mercs was pretty bad as well between them they have made the g

125 Replies 730,844 Views

Well with have certainly got some weaker buildings that are going to be doing very little except on very large planets and maybe some smaller specialised ones. Adjacency bonuses didn't really need to be a have important role it was extra for understanding it, but it's in large part still random. It's more important in some cases than before. We also have the holy trinity of buildings in space dock, space elevator and deep mining core. So I guess they for the most part

17 Replies 79,822 Views

The thing is though I could just make the factories more effective but the thing is it still won't change much on how I would set up a planet unless I really buffed them or made the things like elevator more potent so percentage boost come into play more and sooner. In the new system it's makes little difference I would be still basically doing the same thing mathematically. Plus I would have to do something with the mining resource percent buildings as well and that seems like unpaid work.</

17 Replies 79,822 Views

Yes pop is still important it give raw production that is research, production and wealth. Due to how math works you can generally assume that percentage are better when your raw increases. When bases number increase to being quite large then your perecentages become effective. If you have 1.7 raw production from 3 pop a 10% increase will make it 1.87 so nothing. If you have 6 pop lets and say 3.4 raw production you basically just made that 10% twice as effective. <

17 Replies 79,822 Views

Thing it's not a problem the small map size I know that because I got to the middle planet in galaxy before the AI, and I don't think it's the problem with medium maps it was at one point driving it's colony ships past a class 26 like the dumbass it is. Sometimes it's just going to beat you to the middle ground though that is mostly on you not the AI it doesn't get speed buffs only production which for the start you can negate and produce more that it can. It's just a lot more random

17 Replies 43,855 Views

The crap ships are the results of it spamming them early on, it doesn't seem to stop spamming them because it doesn't tech very well so it spams hundreds of them and doesn't really progress properly into creating more effective ships. It clearly techs the hulls but it still producing the large hull with basic 1 damage weapons. I think the AI gets screwed with not knowing what to do with these ships, because most of the time they aren't capable of fighting the ships you're attacking wi

7 Replies 14,962 Views

Honestly Civ 5 etc is better than gal civ 3 but not 6 for many reasons but the main ones I think are The game requires less micro and is less repetitive on the boring actions needed to end a turn. Civ has far better pacing and balancing even the starts in the base game better then there are map mod to make it a better fairer experience. Tech in Civ is more linear but the techs themselves are more meaningful at lot of techs in gal civ are a means to an end. <

125 Replies 730,844 Views

I've also battled with the map generator to create a fair and balanced map whilst it still retaining it's uniqueness but this has become really messy. Settings: Galaxy size: huge to immense Galaxy setting: Scattered or loose Stars: common or occasional Habitable planets: Abundant Planets: common or occasional Before it created a fairly balanced star/planet spread across the galaxy now, it can even just create basi

0 Replies 9,695 Views

You used the wrong thing for making a faster and more intense game. Change game speed and tech rate for that. Not the map size, changing the map size changes so much about the game other than just it size and how long it takes to complete a game........................... You explain why on smaller maps it beats you, well of course it will play at times play on huge. I can't believe that you had an account since 2014 and haven't learnt how unbalanced the maps are.

17 Replies 43,855 Views

[quote who="Taslios" reply="19" id="3678154"] Quoting jackh1992, reply 17 Yes eXpanding in a 4X game is a colony rush love the terminology of bullshit, yet all the major AI in gifted and above will be the ones that have eXpanded. Colony rush = focusi

30 Replies 175,508 Views

[quote who="Taslios" reply="16" id="3678148"] Quoting jackh1992, reply 8 GAL CIV 3 CRUSADE PUTTING AN EXTRA 4X IN YOUR 4X WITH 4X THE FACTORY TYPES EARLY ON. Honestly what you've wrote has actually valid criticisms of the game.

30 Replies 175,508 Views

[quote who="erischild" reply="14" id="3678108"] Here is another train of thought. You and I play the game differently. My goal is to win the game if I can and have fun along the way. If I learn to accomplish that by abandoning a full on colony rush like I used to do, then I have found an alternative way to play. From the content of this and other conversations, I do not conclude there is only one optimal starting sequence or sequences as you imply. <br /

30 Replies 175,508 Views

[quote who="tad10" reply="10" id="3677981"] None of these are 'have tos'- there are alternatives - especially since they're fixing the lost Admin point bug in 2.14. Try going 90% scientist early on. [/quote] I'll give you a logical train of thought. Alternative (achieving basically the same outcome via a different method). The only alternative to getting admin points is through tech to support your expand

30 Replies 175,508 Views

GAL CIV 3 CRUSADE PUTTING AN EXTRA 4X IN YOUR 4X WITH 4X THE FACTORY TYPES EARLY ON. Honestly what you've wrote has actually valid criticisms of the game. There is more micromanagement now early across the board. No aspects are more streamed lined at all. If I'm wrong then planting your factories and planet management is real tedious at the start. Look at the setting up your production

30 Replies 175,508 Views