AaronSMosier

AaronSMosier

Joined Member # 5796964
0 Posts 2 Replies 37 Reputation

To add to my previous post, it seems unrealistic to have production tied so greatly to population. In a hyper-drive age, I am certain automation and AI would make it possible for manufacturing powerhouses with low populations. We already have that capability in the 21st Century. [e digicons]:banhammer:[/e]

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Ok...maybe I am missing something, but it seems my synthetic custom race has been ruined by the new "population creates production" mechanic. Based on what I read, a carbon-based race grows by 0.1 per turn. Is that a static number or is it 0.1 x current population? If it is static, that means a carbon-based race gains a full population point every ten turns. My synthetic race has to build population. But I can't increase population without manufac

95 Replies 265,204 Views