werwortmann

werwortmann

Joined Member # 5713542
17 Posts 40 Replies 731 Reputation

Can we also get some visual UI update, that you can see on the list of powers who has which treaties. Coz it becomes a real chore to go through all the powers to check if open borders and non-aggression pacts are all still up. The same way we can see who is available to talk, add something to show who has which treaties still active. Or make it that the ai player will contact you on treaty lapse to renegotiate automatically.

26 Replies 107,975 Views

+1 agree with all points above. The research/economic/culture treaties should give the benefit to both parties. It is described this way in-game, but the xml code only applies to the receiving party of the treaty. For general diplomacy, something similar to the diplomacy missions from SINS would be nice. Offer drengin x credits to take out specifc starbases/planets. Would add some nice specific tactical options. Maybe have a diplomat

26 Replies 107,975 Views

I missed the GC3 founders period, much to my displeasure. Is there no way I can join the beta in Feb? I am willing to buy founders, if it is made available again

11 Replies 35,385 Views

I see steamdb has been busy with crusade changes: launch/2/config/betakey: devbuild2 launch/2/config/osarch: 64 launch/2/config/oslist: windows launch/2/config/ownsdlc: 527070 launch/2/description: &nb

8 Replies 37,677 Views

Nice summary, I have had a similar experience with 2.0. Personally tech snowballing is the biggest issue as it spoils late game. I have tried the slow research option to try and minimize this snowballing, but this option doesn't really seem to have much effect on the research speed.

12 Replies 55,818 Views

After, what I think is a mega event, a bunch of previously undiscovered class 25 worlds have been discovered. In my list of uncolonised worlds, some of these planets are duplicated as per image https://www.dropbox.com/s/07ejw6nab6mz0cd/Uncolonised%20World%20Bug.jpg?dl=0 Some are listed twice, one three times. I checked, they do refer to the s

0 Replies 3,670 Views

Thanks for this, out of curiosity what does the true do, if you still have to specify & to make it a two-way treaty? If I wanted to also change the cost of treaties what files would I need to mod. I want to basically make it that when I offer a treaty, I also always have to pay. I want to do this to make myself stop treaty spamming. So I only use treaties with

35 Replies 178,826 Views

I saw that new-MOO has all their treaties costing money. So if I want a research treaty with AI1, it will cost me money. I love this idea, as it will solve the diplomatic treaty spam. I wanna try and mod my game sothat all treaties cost money instead of being worth money to sell. I am browsing the xml files, but any pointers where I can go to get this change made will be great.

3 Replies 15,783 Views