xtombo

xtombo

Joined Member # 5688894
2 Posts 49 Replies 237 Reputation

It actually is possible to go into negative value for durantium by building legions and this is a consequence of another bug/exploit.. If you train one legion and then click the 'Build' button you can queue up infinite amount of legions and the durantium goes into negative. It's like the build button doesn't check if you have enough of resource and just allows it to build. On the negative food thing I suppose you could exploit it aswell when you are sure you no longer need new

10 Replies 53,999 Views

If player is going to hand over planets to AI then there needs to be a good incentive for doing so. I've not tried commonwealths myself yet. Is there a detailed list of what it does/gives you? Perhaps a commonwealth could generate ideology points or something. I am at this stage now in my game so will have to give it a go. But the game doesn't explain clearly the benefits of a commonwealth so I'm a bit reluctant to use it.

7 Replies 32,900 Views

[quote who="Horemvore" reply="94" id="3708562"] Then you get Bread Basket (Food Bonus) worlds where there is no Arable Land whatsoever. [/quote] Yeah Bread Basket planet should be guaranteed to come with Arable land tiles imo.

98 Replies 610,886 Views

What if cities "spawned" automatically as population maxes out. So they just automatically spawn on a free tile (if available) as the population grows and you can still choose to build and demolish cities if need be. It makes sense that the civ leader places production, research, farms, defences etc. on a planet. But maybe cities should be more organic so the planet pop itself builds them as needed. I think this would work well for AI, but still give full control to player. Then food

98 Replies 610,886 Views

Maybe add a "special event" if an uncolonised planet is surrounded. "Two of your fleets have accidentally collided in orbit of planet_name" >:) Does AI target privateers at all? I have one hopping around destroying asteroids, shipyards and lone ships and the AI just seem to ignore it even though they have about 16 ships orbiting nearby planet.

5 Replies 21,221 Views

I don't think I like the idea of a special food resource tile. It's not like you're digging food like ore out of one specific restricted location on a planet. The current system of building farms for food makes more sense and personally I don't really find it any more tedious than building factories for production.

98 Replies 610,886 Views

Well after you colonise a planet you do have to give some thought to build order, positioning of buildings and allocation of citizens. So you do have to work at building up a good colony and empire. In general I agree with you about exploration and it maybe being a bit run-of-the-mill colonising a new planet but you have to be careful about overall pacing and not to get too bogged down in certain aspects and I think the pacing in Galciv is pretty good at the moment for a 4x. N

13 Replies 78,503 Views

Yeah black looks better. Maybe some kind of subtle distant star effect on the black fow would look good. Having a clear contrasted view of unexplored fow is important though.

3 Replies 10,849 Views

Anomolies end up a bit like mining resources. You set ship to auto survey and pretty much leave it to it as if it was a mining station. I'd like to see something done to make survey ships and anomoly discovery a bit more interesting. Maybe the odd dilema that could give a bonus or start a war. Or give survey ships some kind of diplomacy missions or influence affect. Not really sure what would be good but they are a bit boring and you would expect them to be more interesting.

13 Replies 36,465 Views

So many choices and strategies with citizens. This is good, v.good. :) I normally try to specialise planets early but I find myself always having to make an interesting choice each time a citizen comes up which is great.

15 Replies 51,696 Views

Yeah as mentioned you can do it already by setting the shipyard as it's own rally point. Handy feature, I did it in my last game. Sometimes you forget that you have ships finished building but still nice not to nagged when when building lots of quick-to-build ships.

8 Replies 10,098 Views