Hmmm. I just finished the game. It was an old save. Kind of sure the save was from at least 1.2. That being said the last 150 turns was with the 1.4 patch. I started to play the campaign. The “capital ship” you start with is behind all other ships. Yeah I’m sure they are escorts. [e digicons]XD[/e]
LSD-XTC
Yes I am using default ship and roles. I guess my next question then “before patch 1.4 “were assault carriers towards the front lines? My memory says no but I did take a three month break from GC III. I’ll go read GC III Wiki. Thanks
About 1:34 into the video the designer says every “A lot of you will see today will change drastically”. This video was published in May 2014. Does everyone else on this forum like their capital ships on the front line and to die long before the obsolete ones do? Am I suppose to redesign every ship to effect my battle formations? I admit I looked at the ship designer for a few minutes a while ago and did not want to be bothered.
I think you guys are missing my point. I know the dreadnaughts are going to get shot at but the enemy should have to fly though all my ships to do so. I am talking about formations. Right now my carriers are behind my assault carriers. I’m pretty sure in early patches this was not an issue. The huge capital ships are super expensive and need to be protected at all costs. This formation issue I am talking about will also help out A.I. players. <
So you are saying since I am using the default design of a ship the AI is putting it on the front lines to get destroyed?
Did you play the tutorial?
A change needs to be made with the way our fleet formations are setup for space combat. My huge capital Assault Carriers are too close to the front lines and are getting banged up while most other ships are being ignored. Any commander worth his salt is going to keep his dreadnaught's behind a full screen of Fighters, Escorts then large ships. Huge capital ships should also have very long range if they do not already.  
What would also be neat is if we can select a ship in combat and have the camera angle pan around that one ship. Then zoom in or out from there.