TerranEmperor

TerranEmperor

Joined Member # 5664654
1 Posts 3 Replies 522 Reputation

[quote who="Rhonin_the_wizard" reply="40" id="3415096"] I'd like for planets that are lured to your side by influence to be more fleshed out. I usually play by conquest using influence and once a planet joined my side there was not a lot that differentiated it from planets that were colonized by my faction. For example depending on the major species on the planet it would have some bonuses and penalties. Or when an entire civilizations switched to your side you could research their

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This is some of my thoughts, copied from another thread. -Ship design is great. More please, Maybe add a couple of additional hull sizes (bigger) to flesh it out a bit more. -An aircraft carrier type starship/module. Perhaps remove the 'tiny' hull size and start with 'small' then use 'tiny' for groups of fighters from a carrier. -This would require an overhaul of the space combat mechanics, ie-a carrier typically tr

73 Replies 269,169 Views

I came very late to the galciv2 party and am enjoying it immensely but with the new game on the cards I thought Id like to weigh in with my thoughts on what could be better and what was great in galciv2. Perhaps some of this was covered in mods but Im only referencing the vanilla game here. -Ship design is great. More please, Maybe add a couple of additional hull sizes to flesh it out a bit more. -An aircraft carrier type starship/module. Perhaps remove the &#39

4 Replies 15,188 Views